Game Development: Buzzcut Board

Announcements about major changes in Haven & Hearth.
rainboweye
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Re: Game Development: Buzzcut Board

Post by rainboweye »

But is it historically accurate?
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noindyfikator
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Re: Game Development: Buzzcut Board

Post by noindyfikator »

rip our custom client
Pickard
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Re: Game Development: Buzzcut Board

Post by Pickard »

abt79 wrote:
JTB wrote:
abt79 wrote:and yet watermills can still block rivers quite permanently?
Not permanently, just right until you siege it. Siege mechanic is even more great this world than previous, whats wrong with it, why dont you try? :)
yes the state of siedge is definitely allright :)

All a new player has to do to be allowed to use rivers is:
  • Buy siegecraft skill (total of ~250kLP on fresh char)
  • Break thingpeace (camp challenge for at least a few days because tin/lead)
  • Camp siege engine for a day or two, hope nobody defends the watermill blockage via combat or altspam or arch towers because you’ll never catch up to their stats
  • Repeat every time they find a blocked river
  • actually understand how to do all of this
Totally easy day one!
Or build crossroad around watermill, but probably its to complicated, keep sieging
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xyzzy57
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Re: Game Development: Buzzcut Board

Post by xyzzy57 »

abt79 wrote:
JTB wrote:
abt79 wrote:and yet watermills can still block rivers quite permanently?
Not permanently, just right until you siege it. Siege mechanic is even more great this world than previous, whats wrong with it, why dont you try? :)
yes the state of siedge is definitely allright :)

All a new player has to do to be allowed to use rivers is:
  • Buy siegecraft skill (total of ~250kLP on fresh char)
  • Break thingpeace (camp challenge for at least a few days because tin/lead)
  • Camp siege engine for a day or two, hope nobody defends the watermill blockage via combat or altspam or arch towers because you’ll never catch up to their stats
  • Repeat every time they find a blocked river
  • actually understand how to do all of this
Totally easy day one!
Build a road around the annoying thing.

Or portage; if you are a day 1 char, the best boat you have is a dugout.
xyzzy57
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Re: Game Development: Buzzcut Board

Post by xyzzy57 »

You may have fixed something not previously broken, at least for users of the Ender client. When I logged in, many things I knew would be present didn't show for a significant period of time. For example, the palisade I was facing. It seems as if there may have been display changes that made display elements take even longer to load.
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loftar
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Re: Game Development: Buzzcut Board

Post by loftar »

xyzzy57 wrote:It seems as if there may have been display changes that made display elements take even longer to load.
It's probably just because you needed to load new versions of a lot of resources. Now that you've downloaded them, they should be cached for future reuse.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
MartelMurder
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Re: Game Development: Buzzcut Board

Post by MartelMurder »

Pretty sick patch +1
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loftar
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Re: Game Development: Buzzcut Board

Post by loftar »

AriZona wrote:So, what is mechanics of board quality?
It's basically the exact same as for using a saw,.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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APXEOLOG
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Re: Game Development: Buzzcut Board

Post by APXEOLOG »

loftar wrote:
AriZona wrote:So, what is mechanics of board quality?
It's basically the exact same as using a saw
Can you make it so that only metal takes part in the quality calculation? (maybe hard metal + blocks for the balance)
1. That way it would have a reason to be built (because metal saw will always have higher Q then avg of the components of this machine)
2. It's kinda logical that the blade saw defines the quality, and not the glue you used to stick the machine together.
Last edited by APXEOLOG on Mon Feb 12, 2024 12:10 am, edited 1 time in total.
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xyzzy57
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Re: Game Development: Buzzcut Board

Post by xyzzy57 »

loftar wrote:
xyzzy57 wrote:It seems as if there may have been display changes that made display elements take even longer to load.
It's probably just because you needed to load new versions of a lot of resources. Now that you've downloaded them, they should be cached for future reuse.
Looks like that was it - next time I brought the same character on, the timing was normal. Thank you.

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