Eh, not so sure about that. You obviously need to build a good and rigid frame to get well-sawn boards. The blade metal already does weigh more heavily toward the final quality than the rest of the components, though.APXEOLOG wrote:2. It's kinda logical that the blade saw defines the quality, and not the glue you used to stick the machine together.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Buzzcut Board
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Apocoreo
- Posts: 908
- Joined: Wed Feb 02, 2011 4:33 pm
Re: Game Development: Buzzcut Board
So you think a day oen character should be able to siege a water millabt79 wrote:yes the state of siedge is definitely allrightJTB wrote:Not permanently, just right until you siege it. Siege mechanic is even more great this world than previous, whats wrong with it, why dont you try?abt79 wrote:and yet watermills can still block rivers quite permanently?![]()
All a new player has to do to be allowed to use rivers is:Totally easy day one!
- Buy siegecraft skill (total of ~250kLP on fresh char)
- Break thingpeace (camp challenge for at least a few days because tin/lead)
- Camp siege engine for a day or two, hope nobody defends the watermill blockage via combat or altspam or arch towers because you’ll never catch up to their stats
- Repeat every time they find a blocked river
- actually understand how to do all of this
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Buzzcut Board
Neat
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Robertzon
- Posts: 1483
- Joined: Mon Jan 03, 2011 11:51 pm
Re: Game Development: Buzzcut Board
interesting
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xyzzy57
- Posts: 200
- Joined: Thu Aug 19, 2021 9:41 pm
Re: Game Development: Buzzcut Board
More breakage. Using Ender client, I found a new-to-me thingwall. No symbol, no entry in the natural list in the ctrl-a menu. The word "Thingwall" can be seen in the mini-map, without a name or symbol.
That's not the only problem I've seen with displaying "placed" and "natural" flags since this update. It's merely the one that's most crippling.
I've also searched a moderately large area and not found a single cave. Cave markings in areas I'd already explored still appear. But locating new cave appears to be at least as hard as locating burrows. (Burrow don't show on the minimap or the ctrl-a map. Caves did, until this update.)
Once again, I'm using the Ender client. This is *probably* the update breaking something that Ender relied on, and replacing it with something Ender has not been updated to use.
That's not the only problem I've seen with displaying "placed" and "natural" flags since this update. It's merely the one that's most crippling.
I've also searched a moderately large area and not found a single cave. Cave markings in areas I'd already explored still appear. But locating new cave appears to be at least as hard as locating burrows. (Burrow don't show on the minimap or the ctrl-a map. Caves did, until this update.)
Once again, I'm using the Ender client. This is *probably* the update breaking something that Ender relied on, and replacing it with something Ender has not been updated to use.
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Fr_Dae
- Posts: 39
- Joined: Sat Nov 11, 2023 5:44 pm
Re: Game Development: Buzzcut Board
What does this have to do with the subject in hand?xyzzy57 wrote:More breakage. Using Ender client, I found a new-to-me thingwall. No symbol, no entry in the natural list in the ctrl-a menu. The word "Thingwall" can be seen in the mini-map, without a name or symbol.
That's not the only problem I've seen with displaying "placed" and "natural" flags since this update. It's merely the one that's most crippling.
I've also searched a moderately large area and not found a single cave. Cave markings in areas I'd already explored still appear. But locating new cave appears to be at least as hard as locating burrows. (Burrow don't show on the minimap or the ctrl-a map. Caves did, until this update.)
Once again, I'm using the Ender client. This is *probably* the update breaking something that Ender relied on, and replacing it with something Ender has not been updated to use.
then, you have options activated on ender and on your map, such as text or the display of icons that you've probably hidden, the barrows are to be marked yourself (you can click on a barro with the "add marker" button, which automatically writes "Barrow").
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xyzzy57
- Posts: 200
- Joined: Thu Aug 19, 2021 9:41 pm
Re: Game Development: Buzzcut Board
I logged the same character in using the vanilla client. There is a thingwall symbol on the minimap. I'm not getting a name, either from the minimap or from interacting with the thingwall. It's not appearing as text floating on the map or as a tool tip that shows when you mouse over it. Since part of the issue may be the flag I added, "Thingwall with no name", I removed it. In the vanilla client, there's a thingwall symbol, with no name. (In the Ender client, there's a name "Thingwall" with no symbol.)xyzzy57 wrote:More breakage. Using Ender client, I found a new-to-me thingwall. No symbol, no entry in the natural list in the ctrl-a menu. The word "Thingwall" can be seen in the mini-map, without a name or symbol.
That's not the only problem I've seen with displaying "placed" and "natural" flags since this update. It's merely the one that's most crippling.
I've also searched a moderately large area and not found a single cave. Cave markings in areas I'd already explored still appear. But locating new cave appears to be at least as hard as locating burrows. (Burrow don't show on the minimap or the ctrl-a map. Caves did, until this update.)
Once again, I'm using the Ender client. This is *probably* the update breaking something that Ender relied on, and replacing it with something Ender has not been updated to use.
With both Ender and vanilla, I selected "natural" "by type" and stepped through every thingwall in my map. (It's a *long* list. I trade maps with some rabid explorer types.) None of them showed my current location at the thingwall location. Also, none of the names matched the three thingwalls that I *might* have found. (I.e. names I recall as being in this general area.)
Also, with vanilla: I believe this TW is owned by a kingdom. I believe that means the kingdom's banner should be showing on the thingwall. It's *possible* this kingdom has a more-or-less plain white banner with some brown streaking. But I suspect that's yet another display bug.
Last edited by xyzzy57 on Mon Feb 12, 2024 8:08 am, edited 1 time in total.
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ksillema
- Posts: 21
- Joined: Sat Oct 14, 2023 1:34 pm
Re: Game Development: Buzzcut Board
What is the correct price for the hat? 5 or 9?
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Mr_Bober
- Posts: 579
- Joined: Thu Jan 31, 2019 8:51 pm
Re: Game Development: Buzzcut Board
Vanilla never showed the thingwall name floating on the minimap. It only shows it on the larger map from the list to the right.xyzzy57 wrote:I logged the same character in using the vanilla client. There is a thingwall symbol on the minimap. I'm not getting a name, either from the minimap or from interacting with the thingwall. It's not appearing as text floating on the map or as a tool tip that shows when you mouse over it. Since part of the issue may be the flag I added, "Thingwall with no name", I removed it. In the vanilla client, there's a thingwall symbol, with no name. (In the Ender client, there's a name "Thingwall" with no symbol.)
With both Ender and vanilla, I selected "natural" "by type" and stepped through every thingwall in my map. (It's a *long* list. I trade maps with some rabid explorer types.) None of them showed my current location at the thingwall location. Also, none of the names matched the three thingwalls that I *might* have found. (I.e. names I recall as being in this general area.)
Also, with vanilla: I believe this TW is owned by a kingdom. I believe that means the kingdom's banner should be showing on the thingwall. It's *possible* this kingdom has a more-or-less plain white banner with some brown streaking. But I suspect that's yet another display bug.
Anyway you should open a bug report about this, stuff gets lots fast in this chat
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freemazavr
- Posts: 5
- Joined: Fri Aug 28, 2015 10:30 am
Re: Game Development: Buzzcut Board
I am very sorry for the resources spent on this garbage. I found my 220-quality iron saw in the trash somewhere. I made a water mill, I collected all the top resources for this machine. The sawmill turned out to be of 188 quality , I put 152 logs , 169 boards at the output
(( do not waste your resources , strength and nerves. In any market, you can now buy a 250+ quality iron saw for a penny.
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