Game Development: Pickling Brine

Announcements about major changes in Haven & Hearth.
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Apocoreo
Posts: 908
Joined: Wed Feb 02, 2011 4:33 pm

Re: Game Development: Pickling Brine

Post by Apocoreo »

let us pickle the dead in barrels to keep them from becoming skeletons longer for an epic emporer barbarossa reference from the hit veideo game age of empires II the conquerors expansion gold edition
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
Tonasz666
Posts: 4
Joined: Sat Jul 20, 2019 1:01 pm

Re: Game Development: Pickling Brine

Post by Tonasz666 »

What about pickled herrings? It would be great for PSY
Hickupp
Posts: 178
Joined: Thu Oct 15, 2020 6:33 am

Re: Game Development: Pickling Brine

Post by Hickupp »

Image
Never seen the icon setting window being so clean ... and empty.
Strangely ... it kinda feel nice.


Back to Ender ... At least it still has (some) icons.
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loftar
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Location: Your character database

Re: Game Development: Pickling Brine

Post by loftar »

Luno wrote:seems like the white arrow setting works for every other color.
There was indeed a race-condition that caused the client to sometimes miscategorize every player as white when the notification triggered. I think it should be fixed now.
Hickupp wrote:Never seen the icon setting window being so clean ... and empty.
I suspect you might just need to give it a little bit of time to load.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
Hickupp
Posts: 178
Joined: Thu Oct 15, 2020 6:33 am

Re: Game Development: Pickling Brine

Post by Hickupp »

A client restart you mean. Seems to me the list just did not show any loading signs. (no throbber)
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Apocoreo
Posts: 908
Joined: Wed Feb 02, 2011 4:33 pm

Re: Game Development: Pickling Brine

Post by Apocoreo »

loftar wrote:
Luno wrote:seems like the white arrow setting works for every other color.
There was indeed a race-condition that caused the client to sometimes miscategorize every player as white when the notification triggered. I think it should be fixed now.
When they say they "don't see color" #redlivesmatter
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
Scilly_guy
Posts: 337
Joined: Thu Feb 24, 2011 4:32 pm

Re: Game Development: Pickling Brine

Post by Scilly_guy »

Can we also add spices to pickling solution so that we can make Dill Pickles?
Necrisha
Posts: 211
Joined: Sat May 27, 2017 7:40 am

Re: Game Development: Pickling Brine

Post by Necrisha »

Wait... Why does it use regular water and not salt water for pickling? Seems odd.
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Luno
Posts: 403
Joined: Fri Feb 04, 2022 3:10 pm

Re: Game Development: Pickling Brine

Post by Luno »

loftar wrote:
Luno wrote:seems like the white arrow setting works for every other color.
There was indeed a race-condition that caused the client to sometimes miscategorize every player as white when the notification triggered. I think it should be fixed now.
Seems to be working properly now.

Now all u need to do is remove bunny slippers without touching forager and add skin color options and i can start recommending this game again. :>
xyzzy57
Posts: 200
Joined: Thu Aug 19, 2021 9:41 pm

Re: Game Development: Pickling Brine

Post by xyzzy57 »

The official client is showing me essentially no icons, and when I bring up the "Icon Settings" UI it offers me no choices whatsoever.

I normally use the Ender client, but it's not working today, so I loaded the official one.

The *last* time I loaded it was Feb 19, 2024, when I encountered a major problem with the Ender client's handling of "For the ancestors" quests. At that time, icons worked with the official client. So the problem is either (1) introduced between Feb 19 and Mar 15 or (2) latent, triggered by some current circumstance.

I don't know which, so reporting it in this thread as presumably a side effect of the recent update. I'll also attempt the report-a-bug process.

FWIW, the Ender client version I downloaded and launched some days before this update was not broken in *this* way, even after today's update.

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