Game Development: Pickling Brine

Announcements about major changes in Haven & Hearth.
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ulbu
Posts: 88
Joined: Mon Nov 09, 2015 9:39 am

Re: Game Development: Pickling Brine

Post by ulbu »

Audiosmurf wrote:Because I hate optimizer autists and want them to die I think endlessly increasing food variation is a good thing
Funnily, all 3 (or 4) pickled onions seem to manifest into the same recipe. I guess variety eggs are the same.
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ulbu
Posts: 88
Joined: Mon Nov 09, 2015 9:39 am

Re: Game Development: Pickling Brine

Post by ulbu »

Fostik wrote:When I'm hovering on pickled carrot my client freezes, and I have to close it with task manager.
I'm using ender but generally there's something going wrong with infobox, which is not too customized on this client.

Also, stats are total shit, pure larp stuff
Not true. All these clients tweak FEP infobox a lot with FEP sum, FEP/hunger, effectiveness and etc.
Carrots are 0 FEP and 0 promille hunger and 0 energy. Guess Ender cannot divide by zero same way Loftar does.
Kamekono
Posts: 227
Joined: Sat Jan 07, 2012 5:36 pm

Re: Game Development: Pickling Brine

Post by Kamekono »

Can we assume pickling is a first step towards adding food decay and preservation in the future?
Stoneface
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Joined: Sat Sep 04, 2010 1:28 pm

Re: Game Development: Pickling Brine

Post by Stoneface »

Kamekono wrote:Can we assume pickling is a first step towards adding food decay and preservation in the future?
Mother of God ¦]
Lorefin
Posts: 132
Joined: Sun Sep 04, 2011 3:14 pm

Re: Game Development: Pickling Brine

Post by Lorefin »

In Kami fishing doesnt work as people said here but you can fish on the default Autohaven client and bind the hotkey as usually. I just had to take a screenshot of my map with grid lines so I knew which grid Im fishing on using the mentioned default client.
Lurux
Posts: 142
Joined: Sun May 08, 2011 1:14 pm

Re: Game Development: Pickling Brine

Post by Lurux »

Another thing on the wish list defined during last twitch stream granted : great job !
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Fostik
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Location: EU

Re: Game Development: Pickling Brine

Post by Fostik »

Image

(devs forgot to make stats for it)

Image

Image
(both yellow and red onion turns into a same type food)

Image

As I said earlier - larp shit, I only expect it to give some normal stats in food recipes.
Also they allows to apply spices twice, so some OP recipes can be found.
Anyway, anything that could come good from it, devs will fix anyway, and I doubt it is worth to make that much jars.
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Antvgr
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Joined: Fri Jan 26, 2024 7:56 pm

Re: Game Development: Pickling Brine

Post by Antvgr »

Fostik wrote:
As I said earlier - larp shit, I only expect it to give some normal stats in food recipes.
Also they allows to apply spices twice, so some OP recipes can be found.
Anyway, anything that could come good from it, devs will fix anyway, and I doubt it is worth to make that much jars.
Well, there is a chance devs make it so food degrade come winter(longer) and we can prepare pickles and salted fish for it. Maybe some cold storage with ice for other veggies.
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SnuggleSnail
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Re: Game Development: Pickling Brine

Post by SnuggleSnail »

bad update
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Weiws
Posts: 1
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Re: Game Development: Pickling Brine

Post by Weiws »

good update

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