Agreed & amplified tbhstrpk0 wrote:either make SoS create a different opening color than it needs to deal damage, or make it significantly more expensive to use (both cooldown and IP wise)
the fact that two (2) mouth breathers can PM you guys and somehow turn this into a "controversial discussion" is an embarrassment, and i cannot fathom in which fully developed human brain the concept of "spam one (1) move and win" could check out as leading to a balanced and fun combat experience
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Faravidus
- Posts: 125
- Joined: Sat Jan 06, 2024 10:25 am
- Location: Northern Sweden
Re: Game Development: Color Wheel


JOIN THE OFFICIAL H&H DISCORD TODAY
Formerly Gabula/Alubag ~ Playing since W4 ~ faravid88 on Discord ~ https://steamcommunity.com/id/faravid88
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Game Development: Color Wheel
the Hermitage Alliance and Church of Satan (two groups these pvpers like to pretend don't exist) use both KITO and SoS builds.
I'm sure Loftar could work up data analysis of players over 300 stats, of what all skills were used for for PvE, KO'ing PvP, dealing the most wounds and Killing in PvP.
Combat is an effort of damage depending on the build you do; Snails group says the effort of Storm of Swords is low, but the damage output and wounds are also low; so much so you can leave combat for 30 mins and come back in fully healed. displayed by snail and group multiply times during their siege on whateverbay of there what? numbers of non-stop logging on in rotation to attack.
On the other side we have Flex, In our community know as one of the most busted skills for murdering noobs~ has never been nerfed.
The fact players can still get one shot with Cleave~
But anyhow Loftar should draw up a data analysis and let the data speak; the word of one little loud zerg alliance who scares most players away from the forums is the least amount of people we want to hear from.
I'm sure Loftar could work up data analysis of players over 300 stats, of what all skills were used for for PvE, KO'ing PvP, dealing the most wounds and Killing in PvP.
Combat is an effort of damage depending on the build you do; Snails group says the effort of Storm of Swords is low, but the damage output and wounds are also low; so much so you can leave combat for 30 mins and come back in fully healed. displayed by snail and group multiply times during their siege on whateverbay of there what? numbers of non-stop logging on in rotation to attack.
On the other side we have Flex, In our community know as one of the most busted skills for murdering noobs~ has never been nerfed.
The fact players can still get one shot with Cleave~
But anyhow Loftar should draw up a data analysis and let the data speak; the word of one little loud zerg alliance who scares most players away from the forums is the least amount of people we want to hear from.
Administrator of CoS
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strpk0
- Posts: 1244
- Joined: Sat Sep 03, 2011 11:44 pm
Re: Game Development: Color Wheel
holy shit look its one of the mouthbreathers
Granger wrote:Fuck off, please go grow yourself some decency.
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Pacox
- Posts: 27
- Joined: Wed Jan 11, 2012 11:19 am
Re: Game Development: Color Wheel
Rakija when? 
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Luno
- Posts: 403
- Joined: Fri Feb 04, 2022 3:10 pm
Re: Game Development: Color Wheel
Nerf Storm of Swords and remove bunny eepers but leave forager as is.
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talon00302
- Posts: 516
- Joined: Sun Apr 15, 2012 8:30 pm
Re: Game Development: Color Wheel
The problem with nerfing sword of storms is that it affects pve too. Combat needs a rework in general.
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DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: Game Development: Color Wheel
bro theres so many opinions, oh the cacophony!!!!!
3 people disagreeing while 80 agree![Trollface ¦]](./images/smilies/troll.gif)
jorbtar are the type of guys saying "theres not enough proof" when somebody is getting a seizure from their larp effects
it all makes sense that you just dont give a fuck
3 people disagreeing while 80 agree
jorbtar are the type of guys saying "theres not enough proof" when somebody is getting a seizure from their larp effects
it all makes sense that you just dont give a fuck
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grumgrumganoe
- Under curfew
- Posts: 386
- Joined: Mon Jan 29, 2024 11:23 pm
Re: Game Development: Color Wheel
3 month haituses will continue until the cacophony subsides
we all must learn to agree!
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Game Development: Color Wheel
DonVelD is the type to yell in a valley and hear an echo, thinking it's a crowd of people agreeing with him.
Administrator of CoS
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DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: Game Development: Color Wheel






look at all dem clouds from SOS in nonecks video of fighting koreans!!!! :poggiespeepo:


those are my personal favorites
look at all these people, not a single /other move/ in sight just 20 people living in the moment
