Palisade on the other hand would be funny as fuck lmaoAntvgr wrote:Variable brick wall would be sick. I was extremely sad after gathering a thousand of gray clay to see that my brick wall is still redmaze wrote:Everyone in this thread is annoying~ to punish them add color variable to palisade and brick walls; while your at it stick fenses and the other wall fenses too.
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krikke93
- Posts: 3313
- Joined: Tue Nov 02, 2010 7:23 pm
- Location: Belgium
Re: Game Development: Color Wheel
Hope you have a great day
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gravesmerch
- Posts: 521
- Joined: Thu Sep 08, 2022 6:13 pm
Re: Game Development: Color Wheel
pali would probably look better than cupboard, but too much work to choose a color
and cupbboard too much work to keep a theme
and cupbboard too much work to keep a theme
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meabeab
- Posts: 148
- Joined: Fri Mar 26, 2021 9:06 pm
Re: Game Development: Color Wheel
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Game Development: Color Wheel
Where you live? I siedge nowmeabeab wrote:every section of palisade should display primary, secondary and tertiary materials (for each pole mesh in it). Inherently, to make it work, amount of material for every section should be increased from 3 to 6 blocks of wood.
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Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
Re: Game Development: Color Wheel
Different woods should have different toughness and be easier/harder to bash. Also it shouldn't even be blocks, a segment of a palisade should require 3 logs per segment and a shovel + time to build it. Also add ropes to each segment.meabeab wrote:every section of palisade should display primary, secondary and tertiary materials (for each pole mesh in it). Inherently, to make it work, amount of material for every section should be increased from 3 to 6 blocks of wood.
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PatrickDan
- Posts: 5
- Joined: Thu Aug 18, 2022 5:37 am
Re: Game Development: Color Wheel
Or not and we don't give a fuck of such detailsDawidio123 wrote:Different woods should have different toughness and be easier/harder to bash. Also it shouldn't even be blocks, a segment of a palisade should require 3 logs per segment and a shovel + time to build it. Also add ropes to each segment.meabeab wrote:every section of palisade should display primary, secondary and tertiary materials (for each pole mesh in it). Inherently, to make it work, amount of material for every section should be increased from 3 to 6 blocks of wood.
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DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: Game Development: Color Wheel
arent you a hermit? youre supposed to nod, clap, and agree!
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Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
Re: Game Development: Color Wheel
We? Who is we? The small try hard clique who wants the game to be easier? Maybe just add one button that automatically gives you 1000000000 lp and stats?PatrickDan wrote:Or not and we don't give a fuck of such detailsDawidio123 wrote:Different woods should have different toughness and be easier/harder to bash. Also it shouldn't even be blocks, a segment of a palisade should require 3 logs per segment and a shovel + time to build it. Also add ropes to each segment.meabeab wrote:every section of palisade should display primary, secondary and tertiary materials (for each pole mesh in it). Inherently, to make it work, amount of material for every section should be increased from 3 to 6 blocks of wood.
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yym331
- Posts: 148
- Joined: Sat Aug 29, 2015 6:08 am
Re: Game Development: Color Wheel
Palisade should be reflected around the material of the cornerpost
Haven and Hearth Secrets of Hunting and Combat - Archive
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https://youtu.be/2HdoAHInheQ
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Faravidus
- Posts: 125
- Joined: Sat Jan 06, 2024 10:25 am
- Location: Northern Sweden
Re: Game Development: Color Wheel
Palisades should require Strange Crystals to build & reflect the colors of the rainbow. Also add jousting to the game pls so we can have Medieval Tournaments. 


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