Ender Client

Forum for alternative clients, mods & discussions on the same.
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Robben_DuMarsch
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Joined: Wed Sep 28, 2011 2:58 am

Re: Ender Client

Post by Robben_DuMarsch »

EnderWiggin wrote:Updated beta client:
  • fixed aggro one/all not targeting some animals - still won't target harmless mobs like small kritters and domesticated animals
  • made aggro one/all actions not aggro own horse or those of party members
  • made aggro one/all actions not aggro KO creatures
Can you add a "PvP" mode toggle to force it to target players only?

Aggro animals can be quite bad in PvP.
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EnderWiggin
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Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

Robben_DuMarsch wrote:
EnderWiggin wrote:Updated beta client:
  • fixed aggro one/all not targeting some animals - still won't target harmless mobs like small kritters and domesticated animals
  • made aggro one/all actions not aggro own horse or those of party members
  • made aggro one/all actions not aggro KO creatures
Can you add a "PvP" mode toggle to force it to target players only?

Aggro animals can be quite bad in PvP.
I already thought about adding 2 new versions that target only players. Maybe even make mass aggro only one version that works on players - not sure if there's need to mass aggro animals
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Robben_DuMarsch
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Joined: Wed Sep 28, 2011 2:58 am

Re: Ender Client

Post by Robben_DuMarsch »

EnderWiggin wrote:
Robben_DuMarsch wrote:
EnderWiggin wrote:Updated beta client:
  • fixed aggro one/all not targeting some animals - still won't target harmless mobs like small kritters and domesticated animals
  • made aggro one/all actions not aggro own horse or those of party members
  • made aggro one/all actions not aggro KO creatures
Can you add a "PvP" mode toggle to force it to target players only?

Aggro animals can be quite bad in PvP.
I already thought about adding 2 new versions that target only players. Maybe even make mass aggro only one version that works on players - not sure if there's need to mass aggro animals
Awesome
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EnderWiggin
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Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

Updated beta:
- added option (Options -> Combat) to highlight gobs in combat by adding rings near feet

please report if non-PvP aggro action does not aggro some animal it should. Preferably with res name included (can be seen when hovering with custom inspect cursor (eXtended -> Inspect))
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Robben_DuMarsch
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Joined: Wed Sep 28, 2011 2:58 am

Re: Ender Client

Post by Robben_DuMarsch »

EnderWiggin wrote:Updated beta:
- added option (Options -> Combat) to highlight gobs in combat by adding rings near feet

please report if non-PvP aggro action does not aggro some animal it should. Preferably with res name included (can be seen when hovering with custom inspect cursor (eXtended -> Inspect))
Testing the recent changes.
One note, I would suggest instead of trying to give party members various colors, it may be better to have a single color for party members but a separate color just for the party leader:

Image

Aggro works quite well. (Keybinding freedom and variation is perfect.) Will attempt to identify issues if they come up.
Name on minimap works well.
Ridgelines are great.

This is already getting much closer to PVP viable. Great work, Ender.
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EnderWiggin
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Re: Ender Client

Post by EnderWiggin »

Robben_DuMarsch wrote: One note, I would suggest instead of trying to give party members various colors, it may be better to have a single color for party members but a separate color just for the party leader:
It already does that - there's 2 colors for party - leader and anyone else, but there's also separate color for self. By default self is not highlighted if party highlight is turned on.
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Robben_DuMarsch
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Joined: Wed Sep 28, 2011 2:58 am

Re: Ender Client

Post by Robben_DuMarsch »

EnderWiggin wrote:
Robben_DuMarsch wrote: One note, I would suggest instead of trying to give party members various colors, it may be better to have a single color for party members but a separate color just for the party leader:
It already does that - there's 2 colors for party - leader and anyone else, but there's also separate color for self. By default self is not highlighted if party highlight is turned on.
Ahh, I see, thanks.
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EnderWiggin
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Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

Updated beta client:
  • improved openings display in combat info
  • added stance display to combat info
  • added setting to change how high combat info is displayed
  • fixed colors of rings for current target and just in combat being swapped
  • fixed kin names of party members on minimap being visible only while they are in vision range
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dafels
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Re: Ender Client

Post by dafels »

Banger pvp patches lately, thx
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noindyfikator
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Joined: Fri Jul 15, 2011 11:10 am

Re: Ender Client

Post by noindyfikator »

pog updates 2x

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