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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: Ender Client
would be cool if openings could be bars as hp/stamina is right now, every bar in their respective opening color, draggable etc and dissapear if it's at 0
Click to read Developer's thoughts on PvP
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Ender Client
If this is an option, I'm not familiar with it. Maybe someone else more familiar can point out how.EnderWiggin wrote:Can't you already setup various animal/object detection sounds in icon settings? Including ability to select custom file? Courtesy of loftar. As for combat action sounds - may be doable.Robben_DuMarsch wrote:Audio notifications for combat actions or on specific animals (and maybe curios if he wants to do something non-combat.)
I understand. Until devs do this, however, it is undoubtedly an exceedingly important part of PVP, and those who have this function have a big advantage.EnderWiggin wrote:I'd prefer devs made slippers slow bunnies instead, to remove need for this bullshit. Ideally with forager buff doing the same, but that one is less cancerous than slippers.Robben_DuMarsch wrote:Bunnyslipper auto-swap when chasing bunny and back to old shoes when no longer chasing bunny.
No pathfinding on any of these, coracle and ski just perform an inventory function (dropping item from either character equipment screen or inventory, then interacting it with in game world) and when you're currently on a coracle or ski, it simply interacts to get off of it and picks it up.EnderWiggin wrote:Still not sure what those are exactly, but it seems that would require at least some form of path finding, not sure I want to tackle this right now.Robben_DuMarsch wrote:Coracle/Ski/Ocean Follow scripts
Ocean follow script works similar to picking up clay automated function, just with an additional step (checking adjaceny). It simply moves you to the next adjacent deep ocean tile that either borders on very deep ocean, or shallow ocean, until you turn it off.
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DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: Ender Client
bunny slipper change is cheating only losers use this
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lakrass
- Posts: 28
- Joined: Sat Aug 13, 2022 1:28 pm
Re: Ender Client
Also would be nice to be able to hide logs/rocks along with just trees.
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Hickupp
- Posts: 178
- Joined: Thu Oct 15, 2020 6:33 am
Re: Ender Client
Notify sound on Animal (or some other icon).
- Open [Icon settings] (next to Map on/off icon/button)
- Tick the second [notify] box on the target entry. (also needs [display] to be ticked to play notify sound)
- - Need to select the entry to get the sound config part to show up (at the bottom).
- - Allows for local sound file to be selected. (PCM/wav only by the looks of it)
- Open [Icon settings] (next to Map on/off icon/button)
- Tick the second [notify] box on the target entry. (also needs [display] to be ticked to play notify sound)
- - Need to select the entry to get the sound config part to show up (at the bottom).
- - Allows for local sound file to be selected. (PCM/wav only by the looks of it)
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Ender Client
CoolHickupp wrote:Notify sound on Animal (or some other icon).
- Open [Icon settings] (next to Map on/off icon/button)
- Tick the second [notify] box on the target entry. (also needs [display] to be ticked to play notify sound)
- - Need to select the entry to get the sound config part to show up (at the bottom).
- - Allows for local sound file to be selected. (PCM/wav only by the looks of it)
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Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
Re: Ender Client
Damn, i wonder how long will it take before bob dole accuses ender of making him crash and misa asks him to implement shady features just like they did to Nightdawg
On a more serious note, great updates ender, we are thankful to have you in the community, taking "client diff" excuses from people one by one
On a more serious note, great updates ender, we are thankful to have you in the community, taking "client diff" excuses from people one by one
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Ender Client
Updated beta:
- update tile grid line width when render scale changes
- fixed hit boxes being absent for some domesticated animals
- fixed ConcurrentModificationException related to mine support radii as map overlay
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Ender Client
Updated beta:
- added options (Options -> Display, Options -> Colors) to show clickable auras for speed buffs and rabbits
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Ender Client
I'll need to test this later, but clickable auras should be all kritters that can be picked up. Rabbits are only special insofar as they gain a second speed bonus (stacking) with bunny slippers.

