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noindyfikator
- Posts: 1478
- Joined: Fri Jul 15, 2011 11:10 am
Re: Game Development: Colorful Carpet
Glad to see you back boys!
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
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pagsiu
- Posts: 352
- Joined: Fri Feb 25, 2011 3:14 am
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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: Game Development: Colorful Carpet
They were not born yesterday. If they would seriously plan for steam then they would have known much more about it by now than you do. Chill out or smth idk lolRobben_DuMarsch wrote:I choose to remain optimistic. We've seen Loftar has been consistently working on the client, and we've got other indication they are working on larger stuff, and now Jorb is reporting (albeit vaguely) the same.
That said, Jorb and Loftar, if you are indeed working in the direction of steam please consider opening a steam page for it earlier rather than keeping it a surprise. I'm not asking because I feel you are somehow required to keep us in the loop, I'm asking for pragmatic reasons related to a steam launch.
When a game is released on steam, there is a certain level of algorithmic recommendation that the steam store uses to advertise games. They will highlight your game on the front page of the steam store based, in a huge part, how many people have "wish-listed" the game. If you put up the steam store page early, we can word of mouth spread news that Haven will be getting a steam store launch and ask people to wishlist it when the game launches. As I've spelled out, this will give the game wider reach on launch.
With a little bit of advance notice, it'll probably spread virally amongst former Haven players (of which there are many over the years), and hopefully we can mobilize enough of that population to wishlist the game that it can see substantial free advertising on launch. The free advertising, one click ease of installation, can make indie games have small or large viral launches on steam.
Click to read Developer's thoughts on PvP
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grumgrumganoe
- Under curfew
- Posts: 386
- Joined: Mon Jan 29, 2024 11:23 pm
Re: Game Development: Colorful Carpet
how dare u imply anyone knows more about any topic than robben 
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Massa
- Posts: 1747
- Joined: Sat Jun 01, 2013 4:58 am
- Location: the hams
Re: Game Development: Colorful Carpet
you guys didn't implement any of my suggestions or the 10 straight pages of donvelds!


ass blast USA
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WowGain
- Posts: 1097
- Joined: Fri Mar 07, 2014 2:09 am
Re: Game Development: Colorful Carpet
garpet:DD
W7 Hermit, Honorary Ruskie
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven
discord: wowgain
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven
discord: wowgain
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Colorful Carpet
I cam across this a while ago. That isn't your doing by any chance?Oddity wrote:now I can never ask him about intricate details of legacy haven
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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caz
- Posts: 542
- Joined: Fri Jul 16, 2010 7:27 pm
Re: Game Development: Colorful Carpet
Loontick made that video, he is on the legacy discord https://discord.gg/7CFvgSu9loftar wrote:I cam across this a while ago. That isn't your doing by any chance?Oddity wrote:now I can never ask him about intricate details of legacy haven

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Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
Re: Game Development: Colorful Carpet
I hope we can soon hear something along the lines "2 weeks to a new world", if you delay it much longer we will be behind the schedule for our yearly siegemas season 

