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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Game Development: Colorful Carpet
Time to make a welcome mat and a "go the fk away" mat
Administrator of CoS
game ideas
game ideas
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Apocoreo
- Posts: 908
- Joined: Wed Feb 02, 2011 4:33 pm
Re: Game Development: Colorful Carpet
As said just add a mute list like a normal game but be sure to name it something stupid and Swedish for consistency
BTW gamers the Bitcraft devs are having a party with their players to celebrate their third anniversary ^_^
BTW gamers the Bitcraft devs are having a party with their players to celebrate their third anniversary ^_^
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Game Development: Colorful Carpet
Is there a reason they plan on celebrating the third anniversary of bitcraft by playing Roblox together?Apocoreo wrote: BTW gamers the Bitcraft devs are having a party with their players to celebrate their third anniversary ^_^
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Apocoreo
- Posts: 908
- Joined: Wed Feb 02, 2011 4:33 pm
Re: Game Development: Colorful Carpet
Roblox is simply the objectively superior, alpha video game. Comparable to Minecraft.Robben_DuMarsch wrote:Is there a reason they plan on celebrating the third anniversary of bitcraft by playing Roblox together?Apocoreo wrote: BTW gamers the Bitcraft devs are having a party with their players to celebrate their third anniversary ^_^
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
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magnet
- Posts: 355
- Joined: Sat Jun 12, 2021 2:35 am
Re: Game Development: Colorful Carpet
guys pls world 16 already
also why does the # of updates keep getting smaller each world like just be honest with us
also why does the # of updates keep getting smaller each world like just be honest with us
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NknightN
- Posts: 15
- Joined: Tue Jan 07, 2014 8:51 am
Re: Game Development: Colorful Carpet
Robben_DuMarsch wrote:
When a game is released on steam, there is a certain level of algorithmic recommendation that the steam store uses to advertise games. They will highlight your game on the front page of the steam store based, in a huge part, how many people have "wish-listed" the game. If you put up the steam store page early, we can word of mouth spread news that Haven will be getting a steam store launch and ask people to wishlist it when the game launches. As I've spelled out, this will give the game wider reach on launch.
With a little bit of advance notice, it'll probably spread virally amongst former Haven players (of which there are many over the years), and hopefully we can mobilize enough of that population to wishlist the game that it can see substantial free advertising on launch. The free advertising, one click ease of installation, can make indie games have small or large viral launches on steam.
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tyrtix
- Posts: 1108
- Joined: Wed Feb 19, 2014 12:54 am
- Location: Leghorn
Re: Game Development: Colorful Carpet
well, jorbtar, if you EVER considered to make a steam release, PLEASE do not mess like they did with Wurm Online please XD
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Game Development: Colorful Carpet
What went wrong with Wurm?tyrtix wrote:well, jorbtar, if you EVER considered to make a steam release, PLEASE do not mess like they did with Wurm Online please XD
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Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
Re: Game Development: Colorful Carpet
Basically advertised as a f2p mmo when it isn't really f2p as without premium you are capped on skills and so on. Hafen would also be advertised as f2p but then you'd get stuff like acc verification and premium and you are wasting your time playing without so that should be made clear on the steam page, well people probably wouldn't realize it as fast as with wurm.Robben_DuMarsch wrote:What went wrong with Wurm?tyrtix wrote:well, jorbtar, if you EVER considered to make a steam release, PLEASE do not mess like they did with Wurm Online please XD


