Agreed that it should be made clear on steam page.Dawidio123 wrote:Basically advertised as a f2p mmo when it isn't really f2p as without premium you are capped on skills and so on. Hafen would also be advertised as f2p but then you'd get stuff like acc verification and premium and you are wasting your time playing without so that should be made clear on the steam page, well people probably wouldn't realize it as fast as with wurm.Robben_DuMarsch wrote:What went wrong with Wurm?tyrtix wrote:well, jorbtar, if you EVER considered to make a steam release, PLEASE do not mess like they did with Wurm Online please XD
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Robben_DuMarsch
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Re: Game Development: Colorful Carpet
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springyb
- Posts: 695
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Re: Game Development: Colorful Carpet
I would like off of Mr.Bugwell's wild ride.
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vatas
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Re: Game Development: Colorful Carpet
(Depending what your goals are) Haven is perfectly playable with 100% f2p - but you do want the Verification+Subscription if you plan to stat grind with any degree of seriousness.
Of course the "perfectly playable" does not include PvP - even if you do the sort of defeatist "sweaty tryhard coming after my sprucecap ass is going to have more than x2 my stats anyway" you can carry more water with the inventory buffs. If the chase is long enough, the deciding factor starts to become "who has more water" (IIRC people have said that people who do know how to run away, should be able to drop aggro long before that.)
Tangent for Jorb:
Tangent over.
Of course the "perfectly playable" does not include PvP - even if you do the sort of defeatist "sweaty tryhard coming after my sprucecap ass is going to have more than x2 my stats anyway" you can carry more water with the inventory buffs. If the chase is long enough, the deciding factor starts to become "who has more water" (IIRC people have said that people who do know how to run away, should be able to drop aggro long before that.)
Tangent for Jorb:
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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SnuggleSnail
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Re: Game Development: Colorful Carpet
Tangent for Vatas, JORB DO NOT READ
Last edited by SnuggleSnail on Sat Sep 14, 2024 12:33 pm, edited 2 times in total.
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DonVelD
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Re: Game Development: Colorful Carpet
ALSO THIS ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
you realistically need about 5 waterskins to get away unless you're bad then 10 is goodvatas wrote:(Depending what your goals are) Haven is perfectly playable with 100% f2p - but you do want the Verification+Subscription if you plan to stat grind with any degree of seriousness.
Of course the "perfectly playable" does not include PvP - even if you do the sort of defeatist "sweaty tryhard coming after my sprucecap ass is going to have more than x2 my stats anyway" you can carry more water with the inventory buffs. If the chase is long enough, the deciding factor starts to become "who has more water" (IIRC people have said that people who do know how to run away, should be able to drop aggro long before that.)
if it aint broke, dont fix it - vatas the change from before was rly bad for worse players. at best they could just make the bunny slipper buff either universal or bound to forager toovatas wrote: Tangent for Jorb:Tangent over.
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grumgrumganoe
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Re: Game Development: Colorful Carpet
+1 as evidenced by the fact thatDonVelD wrote: if it aint broke, dont fix it - vatas the change from before was rly bad for worse players. at best they could just make the bunny slipper buff either universal or bound to forager too
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DonVelD
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Re: Game Development: Colorful Carpet
the evidence is right there, we chased noindyfikator for 30 minutes straight slowly attempting to kill him while he couldnt get away because of the bunny slipper change (and his bad skill at running because he's an inferior fighter which this change was """"supposed to"""" help)
he wouldve escaped in 5 minutes if he found 2 convenient rabbits and a speedboost or two
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Dawidio123
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Re: Game Development: Colorful Carpet
And btw, this was suggested multiple time in the interval when they removed both those buffs. Nobody likes the chasing speed being bound to forager and bunny slippers, but the chasing speed itself shouldn't be removed, make a skill after hunting called Pursuing or w/e for 1,5k lp that does it and literally everyone would prefer it over bunnyslippers, or just add it to everyone for free, there is no point in gating it.DonVelD wrote: at best they could just make the bunny slipper buff either universal or bound to forager too
These buffs are literally favouring the one escaping, instead of their removal they should be added by default to everyone and then a tutorial should explain it, idk make you aggro a boar and have you run away from it. I feel like people don't consider the fact that the one chasing gets 1% ms boost and can cut your path whenever you change directions so the critters are the one thing helping you increase the distance.
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terechgracz
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Spankin_DuFanny
- Posts: 21
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Re: Game Development: Colorful Carpet
DonVelD wrote:
the evidence is right there, we chased noindyfikator for 30 minutes straight slowly attempting to kill him while he couldnt get away because of the bunny slipper change (and his bad skill at running because he's an inferior fighter which this change was """"supposed to"""" help)
he wouldve escaped in 5 minutes if he found 2 convenient rabbits and a speedboost or two
what client is this guys?








