Game Development: Haven & Hearth on Steam

Announcements about major changes in Haven & Hearth.
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Thuzzy
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Re: Game Development: Haven & Hearth on Steam

Post by Thuzzy »

Why would account linking be necessary? Simply allow Seatribe accounts to connect to S1.
Mepp
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Re: Game Development: Haven & Hearth on Steam

Post by Mepp »

So will you re-release all the hats on Steam since nobody there had the option to buy them?
Vert
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Joined: Thu Nov 10, 2011 6:59 am

Re: Game Development: Haven & Hearth on Steam

Post by Vert »

MightySheep wrote:I dont get wat part of this im supposed to be hyped about tbh

essentially theres nothing new but we have to pay for shit we already paid for, the world is gonna be 3 months and custom clients probably wont work

Ive seen a few games do steam release and the player count hype is usually underwhelming, so were trading all these negatives just for a potential positive of a world with more players but its not even guaranteed cuz playerbase is split and idk if casual pve players are even into a 3 month wipe

this stream started with "steam" which was hype and then every word that followed kinda killed the hype
if there are no pve players there will be no brave warriors who can defeat farmers.
Bye bye brave warrior
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bmjclark
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Re: Game Development: Haven & Hearth on Steam

Post by bmjclark »

Thuzzy wrote:Why would account linking be necessary? Simply allow Seatribe accounts to connect to S1.
Please do this.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
Mepp
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Re: Game Development: Haven & Hearth on Steam

Post by Mepp »

Thuzzy wrote:Why would account linking be necessary? Simply allow Seatribe accounts to connect to S1.
Steam gets 30% of all sales and they don't want Steam users to buy directly from the devs, dodging their fees. That's why it needs to be seperated.
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mulamishne
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Re: Game Development: Haven & Hearth on Steam

Post by mulamishne »

I can think of a dozen different games where steam is merely used as a launcher for a client, with clients downloaded from the website or other sources able to access the same server.

Don't split the very small populace in twain and don't make us pay again.
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NoBizd
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Re: Game Development: Haven & Hearth on Steam

Post by NoBizd »

It's amazing how after all these years you still don't know how your game fully works (shorter worlds but with same long timers on certain mechanics and their impact on gameplay), what players expect and how to prepare for the launch on Steam.

Don't get me wrong - Steam launch is great idea. But it all feel rushed, whole stream could be summarized to "We'll see", "We have not been thinking about it" and "It's experiment". That's not how it should be, expecially w/o EA tag. You try to get attention of new players, when game is not prepared for it right now w/o official and actual wiki or proper tutorial. You will get tons of negative reviews and word of mouth AND you are pissing off you current, loyal playerbase. That's a BIG FAT L, J&L.

Without my hatts and tokens I spent money on (and for some people - verification) I'm not intrested at all in S1. Neither plenty of folks I usually play with. But good luck I guess.
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_Scipio
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Re: Game Development: Haven & Hearth on Steam

Post by _Scipio »

The best way to solve the biggest contention is to allow our Seatribe accounts to work on Steam.
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
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Dawidio123
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Re: Game Development: Haven & Hearth on Steam

Post by Dawidio123 »

I just don't understand the need to separate the ecosystems, allow both types of accounts to connect to the same server (coding wise, when one logs in just check if it's a login through steam or through non-steam version and then authorize it accordingly). Forcing login through steam will fuck shit up.
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Robben_DuMarsch
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Re: Game Development: Haven & Hearth on Steam

Post by Robben_DuMarsch »

I'm absolutely onboard with 3-4 month wipes.
But there are a few things that need to be done to avoid burnout, and a few systems that rely on very long periods (pigs with truffle snout finding higher tier truffles, for example) need to be adjusted. As a first, credo quests should scale from 1 quest per level -> 2 -> 3, etc.

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