Does the new world have new content though? or is this just a surrender to the masses?
either way, new world hype.
-
Pills
- Posts: 667
- Joined: Thu Apr 04, 2019 1:21 am
Re: Game Development: World 16, with Steam
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service.
-
noindyfikator
- Posts: 1478
- Joined: Fri Jul 15, 2011 11:10 am
Re: Game Development: World 16, with Steam
w15 start was pretty smooth, hopefully w16 won't be differentstya wrote:Great announcement today, looking forward to play the new world and experience many server crashes... ehm I mean welcome new players the traditional way
-
rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: Game Development: World 16, with Steam
Doing short write ups on balancing changes and listening to some community feedback on them during this month leading up to launch would be cool.loftar wrote:Yes, the idea is that it's already implemented. I think we covered the details on stream, or did we miss something of importance?SnuggleSnail wrote:Have you guys figured out the specifics of the food rework you mentioned on stream?
-
Zentetsuken
- Posts: 2127
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: Game Development: World 16, with Steam
so let me get this straight you are saying there is going to be a new world?
-
Spankin_DuFanny
- Posts: 21
- Joined: Wed Aug 21, 2024 6:33 pm
Re: Game Development: World 16, with Steam
Good job, jorb. let this be a lesson for next time
-
Robertzon
- Posts: 1483
- Joined: Mon Jan 03, 2011 11:51 pm
Re: Game Development: World 16, with Steam
How hard would it be to implement achievements that aren't "Experiences"?loftar wrote:It's already implement in that getting Experiences (or Lore Events, if you will) also count as achievements.Slowwalker wrote:Achievements on Steam, when?
For example, catch 100 fish, tame 25 animals and so.
-
Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Game Development: World 16, with Steam
While I like autistic spreadsheetmaxxing, some kind of in-game storage of ingredient knowledge might be nice.loftar wrote:None planned, but if you have any particular criticisms, now might be a good time.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
-
Nocturnal-Rainbows
- Posts: 204
- Joined: Thu Jul 14, 2016 6:35 pm
Re: Game Development: World 16, with Steam
I am immensely happy with this. All I needed to hear was that there was no gay delay and that we'd still be getting a new world on November 1st with the addition of shorter world cycles.
I for one am perfectly content with this. Bravo.
I for one am perfectly content with this. Bravo.
-
Lambsauce
- Posts: 90
- Joined: Sun Mar 06, 2011 2:26 am
- Location: Birdwatchin' spot
Re: Game Development: World 16, with Steam
When will w15 go down?
I'm here to kick ass and chew bubblegum, and I'm all out of ass
-
Pills
- Posts: 667
- Joined: Thu Apr 04, 2019 1:21 am
Re: Game Development: World 16, with Steam
Question regarding servers:
Will they have a static ID that the client knows about other than when a player gets the option to pick one? So there is always some way to query what server the client is pointing at other than some endpoint IP?
Will they have a static ID that the client knows about other than when a player gets the option to pick one? So there is always some way to query what server the client is pointing at other than some endpoint IP?
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service.








