Game Development: World 16, with Steam

Announcements about major changes in Haven & Hearth.
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DDDsDD999
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Re: Game Development: World 16, with Steam

Post by DDDsDD999 »

Also, remove increasing quality nodes infinitely with questing. It ruins the endgame.
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noindyfikator
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Re: Game Development: World 16, with Steam

Post by noindyfikator »

TheServant wrote:jorb... please remove quality nodes and make it randomized, at least for animals and forageables
Yea +1

I'd much rather hunt for high-quality animals and earn something rewarding from the game, instead of waiting for a bot ping to log in and kill cave anglers or mammoths.
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jorb
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Re: Game Development: World 16, with Steam

Post by jorb »

dafels wrote:When you launch Haven on steam for the first time and the System doesn't have java installed, will it also try to install java automatically?
No, it comes packaged with a relevant JVM executable and runs the game through that, quite simply. There is no installation of java.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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BigCountry
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Re: Game Development: World 16, with Steam

Post by BigCountry »

TheServant wrote:jorb... please remove quality nodes and make it randomized, at least for animals and forageables
+1
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NoBizd
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Re: Game Development: World 16, with Steam

Post by NoBizd »

Robertzon wrote:
Cayur wrote: Also not sure what's happening, but it doesn't show up on Steam when you search it. "Haven & Hearth" or "Haven and Hearth" have no results as other people have said as well. I also added to my wishlist, and says it's on my wishlist on the store page, but when I go to my actual steam wishlist, it doesn't show up there either.
It's showing up now correctly, although is it me or that banner looks horrible?
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Not only it looks bad, but atm it's "HaveN H&H eart".
Vraatjuh wrote:But is Steam fine with games being on their platform where this is common practice? Serious question. I'm sure it is something they have not looked into at all, but would be a shame to see the game be removed from steam after a week because of this.
Oh my, you sweet summer child. There is plenty of porn, furry, nazi and commie stuff on Steam for years now. Some of it very popular.
TheServant wrote:jorb... please remove quality nodes and make it randomized, at least for animals and forageables
+1
I like this idea as it gives reason to travel and explore over reacting to pings from bots in HQ nodes. It also gives bigger chance for small villages/hermits to get their hand on HQ materials.
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dafels
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Re: Game Development: World 16, with Steam

Post by dafels »

jorb wrote:
dafels wrote:When you launch Haven on steam for the first time and the System doesn't have java installed, will it also try to install java automatically?
No, it comes packaged with a relevant JVM executable and runs the game through that, quite simply. There is no installation of java.
Great stuff
terechgracz
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Re: Game Development: World 16, with Steam

Post by terechgracz »

Make wild animals graze and procreate just like normal animals, they hunt hearthlings actively and eat them,
remove wild animal spawning so we can hunt down all sqrls etc bro mate
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Robben_DuMarsch
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Re: Game Development: World 16, with Steam

Post by Robben_DuMarsch »

noindyfikator wrote:
TheServant wrote:jorb... please remove quality nodes and make it randomized, at least for animals and forageables
Yea +1

I'd much rather hunt for high-quality animals and earn something rewarding from the game, instead of waiting for a bot ping to log in and kill cave anglers or mammoths.
Tbh I am in favor of this too.
That said, people will still angler and mammoth spawn.
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magnet
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Re: Game Development: World 16, with Steam

Post by magnet »

i think the steam banner is pretty good , the logo always hinted towards the hidden "H&H" within "Haven & Hearth", also many people just say "Haven" so i kinda get making that half bigger

that said, the classic green logo is definitely more readable than the current banner
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Audiosmurf
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Re: Game Development: World 16, with Steam

Post by Audiosmurf »

I've favoured the idea of quality nodes being randomized "yearly" (each season cycle)
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