I like the idea of random animal ql very much. +1
It might not fix the botting problem but is going to make hunting more fun for regular players.
-
Okocim
- Posts: 193
- Joined: Wed Mar 23, 2011 1:41 pm
-
Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
Re: Daily reminder that animal nodes encourage botting
LET'S GO GAMBLING, AHHHH DANGIT, AHHHH DANGIT AHHHH DANGIT.
Unironically i'm into the idea.
Unironically i'm into the idea.
-
Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Daily reminder that animal nodes encourage botting
What about replacing the nodes with quality per province? A province is big enough to find a bear fairly reliably, so it would encourage roaming around to hunt high q bears. It's also small enough to run into other players if you go the best bear province in the world, so it would create more player interaction.
-
Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Daily reminder that animal nodes encourage botting
Also randomize it every season cyclePotjeh wrote:What about replacing the nodes with quality per province? A province is big enough to find a bear fairly reliably, so it would encourage roaming around to hunt high q bears. It's also small enough to run into other players if you go the best bear province in the world, so it would create more player interaction.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
-
Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Daily reminder that animal nodes encourage botting
Literally anything would be better than what we currently have.
And also fuck quality increasing quest rewards. But that's another story.
And also fuck quality increasing quest rewards. But that's another story.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
-
Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Daily reminder that animal nodes encourage botting
Audiosmurf wrote:Also randomize it every season cyclePotjeh wrote:What about replacing the nodes with quality per province? A province is big enough to find a bear fairly reliably, so it would encourage roaming around to hunt high q bears. It's also small enough to run into other players if you go the best bear province in the world, so it would create more player interaction.
-
terechgracz
- Posts: 914
- Joined: Wed Feb 07, 2018 5:06 pm
Re: Daily reminder that animal nodes encourage botting
Yes we could find some big poohps in some province and incentivonitze going here
-
TheServant
- Posts: 616
- Joined: Wed Apr 09, 2014 1:07 am
Re: Daily reminder that animal nodes encourage botting
Potjeh wrote:What about replacing the nodes with quality per province? A province is big enough to find a bear fairly reliably, so it would encourage roaming around to hunt high q bears. It's also small enough to run into other players if you go the best bear province in the world, so it would create more player interaction.
This is interesting idea, similar to high level maps in albion.. am just afraid people will find ways to grief/exploit
"Occasionally I drop a teacup to shatter on the floor. On purpose. I'm not satisfied when it doesn't gather itself up again. Someday perhaps, a cup will come together."
-
Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Daily reminder that animal nodes encourage botting
It would be cool if the provinces that have high quality something would have an indicator for it, otherwise we're back to cringe pure luck finding a good spot and alt camping it for spawns.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
-
Vraatjuh
- Posts: 456
- Joined: Tue Sep 28, 2010 4:08 pm
- Location: Heaven
Re: Daily reminder that animal nodes encourage botting
You would still do the same round every day/hour since there is no reason to venture out to random directions because you only need to go to this single (few single) provinces. I personally just like to take out my boat and go in a random direction till I'm bored/full and hearth home. That way I get to explore and at the same time. On top of that, if you get one really high quality province, everyone will go there. So stuff will respawn a lot more slowly because everyone is picking the same little square to hunt for this one bear.Potjeh wrote:What about replacing the nodes with quality per province? A province is big enough to find a bear fairly reliably, so it would encourage roaming around to hunt high q bears. It's also small enough to run into other players if you go the best bear province in the world, so it would create more player interaction.
Also, I'm not sure if you have underlaying provinces in mines? So how does this work with cave anglers?
Anything is better than current system though. Jorbtar, please do something about this!








