So a world or two ago I had run into a post that had all the basic Daily Discoveries like letting go of a dream, lifting an object, digging dirt etc. laid out in a small 10-20x10-20 space that was geared specifically to log in, do your loop and move in.
Does anyone have any good layouts to share or opinions on the best ones to design a new one around?
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jacob232
- Posts: 83
- Joined: Sat Feb 19, 2011 3:20 am
Looking for Daily Discovery List/Grinding Layout
so this one time at band camp.............
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Looking for Daily Discovery List/Grinding Layout
Devs seem to have improved the "blac-box" back-end stuff that determines if an EXP thing will proc, and people rarely, if ever report that they've been "locked."
One exception is the Mystic credo - while a rework of it significantly reduced the "Experience [Thing]" -quests, they still exist and are generally considered automatic abandons (I once kept one for "Sensing the Beast" for like a month (at least?) with no luck.)
One exception is the Mystic credo - while a rework of it significantly reduced the "Experience [Thing]" -quests, they still exist and are generally considered automatic abandons (I once kept one for "Sensing the Beast" for like a month (at least?) with no luck.)
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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jacob232
- Posts: 83
- Joined: Sat Feb 19, 2011 3:20 am
Re: Looking for Daily Discovery List/Grinding Layout
So people don't even bother with 'letting go of a Dream' etc that are procs? They just farm the quests due to back-end changes? So my goal/intention is no longer useful?vatas wrote:Devs seem to have improved the "blac-box" back-end stuff that determines if an EXP thing will proc, and people rarely, if ever report that they've been "locked."
One exception is the Mystic credo - while a rework of it significantly reduced the "Experience [Thing]" -quests, they still exist and are generally considered automatic abandons (I once kept one for "Sensing the Beast" for like a month (at least?) with no luck.)
so this one time at band camp.............