stop it, i have sensory issuesOkocim wrote:blackboard scratching
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terechgracz
- Posts: 914
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Re: Combat Move "Surrender"
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DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: Combat Move "Surrender"
my sister in christ its way simpler than that, kill = funOkocim wrote:It's funny to me. It's like you are an adult going around beating up children to show how big and strong you are, because other adults are too scary.dafels wrote:You're a cuck If you want to surrender in combat. KO protection cuckery was not enough for the cucks, we need more cuck features. If you surrender your character should be ostracised by your own group and put into a death sentence for such a coward act.
And after all that you get angry at those kids, because they try to runaway or avoid you instead of letting you beat them up.
no anger, no fear. only violence as it should be.
but ofc hermits think this is literally violence and abuse irl because they cant click a button to run away and the attacker is always some self conscious poor loser
funny
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Okocim
- Posts: 193
- Joined: Wed Mar 23, 2011 1:41 pm
Re: Combat Move "Surrender"
Yeah, kill = fun, but since you can't kill experienced players you shift focus to killing those players that you know won't fight back.DonVelD wrote: my sister in christ its way simpler than that, kill = fun
no anger, no fear. only violence as it should be.
but ofc hermits think this is literally violence and abuse irl because they cant click a button to run away and the attacker is always some self conscious poor loser
funny
Also, death = no fun, so obviously hermits want ways to avoid it.
Stomping noobs was always fun, boosts your ego, but is it really healthy for the game?
This is why I don't want killers to be punished, since they are simply having fun.
But make it a little easier for the victims. With this idea, you still get to take their stuff and feel like a winner.
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Combat Move "Surrender"
Where is VDZ to counter all of Okocim's arguments to make hermit lives easier... XD
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: Combat Move "Surrender"
personally i would make it easier to recover from death, and make it easier to die, cause i wouldnt mind dying myself sometimes (fun) - i agree its a lot of work to recover so youd want to avoid it right nowOkocim wrote:Yeah, kill = fun, but since you can't kill experienced players you shift focus to killing those players that you know won't fight back.DonVelD wrote: my sister in christ its way simpler than that, kill = fun
no anger, no fear. only violence as it should be.
but ofc hermits think this is literally violence and abuse irl because they cant click a button to run away and the attacker is always some self conscious poor loser
funny
Also, death = no fun, so obviously hermits want ways to avoid it.
Stomping noobs was always fun, boosts your ego, but is it really healthy for the game?
This is why I don't want killers to be punished, since they are simply having fun.
But make it a little easier for the victims. With this idea, you still get to take their stuff and feel like a winner.
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Okocim
- Posts: 193
- Joined: Wed Mar 23, 2011 1:41 pm
Re: Combat Move "Surrender"
I mean death is not as bad as it was before, I feel that if we go further haven's "permadeath" will be gone, not that I'd mind it that much. Experienced players very rarely die anyways. More people might try to pvp.DonVelD wrote:personally i would make it easier to recover from death, and make it easier to die, cause i wouldnt mind dying myself sometimes (fun) - i agree its a lot of work to recover so youd want to avoid it right now
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DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: Combat Move "Surrender"
Not if you make dying from combat easierOkocim wrote: Experienced players very rarely die anyways.








