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Zorander
- Posts: 5
- Joined: Sun Aug 29, 2021 1:23 am
Re: Game Development: World 16, with Steam
Okay, I'm a little confused. I keep seeing posts suggesting that there will be two servers running concurrently. Are they both going to run off the Steam platform, or will one be running as it is now?
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: World 16, with Steam
On November 1st, We will release one, and only one, server, running World 16, equally accessible via both the normal client, and the Steam launcher.Zorander wrote:Okay, I'm a little confused. I keep seeing posts suggesting that there will be two servers running concurrently. Are they both going to run off the Steam platform, or will one be running as it is now?
We plan, however, to release another new world before we reset World 16, and at that point we would have two separate servers, which will be a new experiment.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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ErdTod
- Posts: 576
- Joined: Wed Sep 21, 2011 7:53 pm
Re: Game Development: World 16, with Steam
Great news! Very well done!
But please drop that communist shit, it's not funny, it's disgusting.
Also, inb4 all the mega brain players of 10 years ruin the game for all the casual steam newbies
But please drop that communist shit, it's not funny, it's disgusting.
Also, inb4 all the mega brain players of 10 years ruin the game for all the casual steam newbies
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Game Development: World 16, with Steam
Yeah, The Russian Revolution of 1917 is way too soon jorb. Give people some time to heal.ErdTod wrote:But please drop that communist shit, it's not funny, it's disgusting.





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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Game Development: World 16, with Steam
Oh god what has he done LOOK OUT


jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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ErdTod
- Posts: 576
- Joined: Wed Sep 21, 2011 7:53 pm
Re: Game Development: World 16, with Steam
Anything russian is disgustingDDDsDD999 wrote:Yeah, The Russian Revolution of 1917 is way too soon jorb. Give people some time to heal.ErdTod wrote:But please drop that communist shit, it's not funny, it's disgusting.
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Zorander
- Posts: 5
- Joined: Sun Aug 29, 2021 1:23 am
Re: Game Development: World 16, with Steam
Okay. Will the current clients still work with W16, or will we need to download new ones?jorb wrote:On November 1st, We will release one, and only one, server, running World 16, equally accessible via both the normal client, and the Steam launcher.Zorander wrote:Okay, I'm a little confused. I keep seeing posts suggesting that there will be two servers running concurrently. Are they both going to run off the Steam platform, or will one be running as it is now?
We plan, however, to release another new world before we reset World 16, and at that point we would have two separate servers, which will be a new experiment.
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Game Development: World 16, with Steam
Current clients work. Nothing changes (except whatever features they add with the wipe), steam is simply another option to connect.Zorander wrote:Okay. Will the current clients still work with W16, or will we need to download new ones?jorb wrote:On November 1st, We will release one, and only one, server, running World 16, equally accessible via both the normal client, and the Steam launcher.Zorander wrote:Okay, I'm a little confused. I keep seeing posts suggesting that there will be two servers running concurrently. Are they both going to run off the Steam platform, or will one be running as it is now?
We plan, however, to release another new world before we reset World 16, and at that point we would have two separate servers, which will be a new experiment.
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Mepp
- Posts: 109
- Joined: Sun Sep 01, 2024 3:45 pm
Re: Game Development: World 16, with Steam
Is the cash shop going to be more expensive on Steam? (since they take a cut)
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Noid
- Posts: 113
- Joined: Sun May 26, 2013 4:12 pm
Re: Game Development: World 16, with Steam
xyzzy57 wrote:Reading the announcement on Steam a few days ago, I was told that the game would not work with older (intel) Macintosh computers.
Current clients *do* work with older Macintoshes. I was using on less than a month ago, and while it may have been a bit slower than my more recent (ARM) Mac, the problem might well have been hotel wifi, not the computer itself.
Since the clients are implemented in Java, the only difference between my installations on my two Macs is the build of java I installed.
I'm guessing that if someone signs in via Steam, it will try to install the game for them, including both java and the official client, and a choice has been made to package only the ARM build of java, not the intel build, let alone a universal Mac executable including both. (Not sure if Mac still supports that. It does, for sure, support running the intel build on an ARM mac, but that will be slower than a native build.)
What I want to know is whether a decision has been made to make intel macs unusable for haven even by people who never use Steam, or at least never use Steam with haven, e.g. by re-packaging the client to include the java run time, even when it's downloaded from the Haven site.
Alternatively, is this just a false alarm, and the Steam information is merely incorrect?
@Jorb, I PM'd you about this some days ago, in a less thought out form - I hadn't figured out why or how what the steam blurb told me could possibly be true or reasonable, so was mostly suggesting it was in error. No response so far, so I'm posting here with a later version of my concern.
I would like to learn more about this, as so far, there has been no way to run any client, including the experimental ones provided by Loftar, on a macOS ARM device. I’m quite surprised to see it listed on Steam as supporting the architecture. Could you clarify the system requirements? Has there been progress in running it NATIVELY on Apple Silicon?