Hey,
I've asked some veterans about it and most of people seem to agree - please feel free to +1 this thread
Make it so that animal quality nodes get randomized - an idea I had is that it would happen with every season switch but obviously the frequency can be different
Most of factions are botting their hql animal spots as hql bones are one of if not the most important resource in industry progression, random nodes would make it more interesting to hunt, pretty much kill those bots and add another incentive to trade hql animals/bones with other players
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Ozzy123
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Animal quality node randomization
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
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Faravidus
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Re: Animal quality node randomization
+1 Good idea.


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caz
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Vassteel
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Re: Animal quality node randomization
+1 for migratory animal nodes. i dont really see any downsides and it.
jorb wrote:Stop shitposting.
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Nightdawg
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Re: Animal quality node randomization
+1
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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dafels
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Audiosmurf
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Re: Animal quality node randomization
I think it should be every full cycle of seasons, not every season switch period. Maybe every half-cycle.
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HasseKebab
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Re: Animal quality node randomization
good idea
