The reward may be a magic item that increases the quality of the selected item.
For example:
Power of the gods +5 +10 +15 +20...- increases the quality of the selected item by the indicated number of points.
(weapons, tools, rings, clothes)
The Power of the Gods item would be an item assigned to the player, without the possibility of exchange or trade. To avoid raising the quality to crazy levels with more players in the village.
-
Naimad
- Posts: 55
- Joined: Thu Sep 01, 2011 10:03 am
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Maelstrom's in the ocean - End game dungeon entrance
The "In the Belly of the Great Whale"-Dungeon must clearly come first, but I do not hate this.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
Faravidus
- Posts: 125
- Joined: Sat Jan 06, 2024 10:25 am
- Location: Northern Sweden
Re: Maelstrom's in the ocean - End game dungeon entrance
Jonah dungeon confirmed Poggers 


JOIN THE OFFICIAL H&H DISCORD TODAY
Formerly Gabula/Alubag ~ Playing since W4 ~ faravid88 on Discord ~ https://steamcommunity.com/id/faravid88
-
SavageFox
- Posts: 237
- Joined: Sat Jun 19, 2021 12:55 am
Re: Maelstrom's in the ocean - End game dungeon entrance
here's some suggestions for loot gold bars about four or five stacks pearls enough to make about 20 necklaces and have them around 100 plus quality an alternative for meteor iron in there too would be able to do the same as meteorite iron
items that unlock gilding slots about 3 to 5 of those
The Village at successfully occupies the dungeon should be able to teleport back in and have a fishing pond in there it has 100 quality plus fish they could utilize for a week as well
after all if you get knocked out in a dungeon it's instant death
items that unlock gilding slots about 3 to 5 of those
The Village at successfully occupies the dungeon should be able to teleport back in and have a fishing pond in there it has 100 quality plus fish they could utilize for a week as well
after all if you get knocked out in a dungeon it's instant death
-
Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Maelstrom's in the ocean - End game dungeon entrance
Yes please.jorb wrote:The "In the Belly of the Great Whale"-Dungeon must clearly come first, but I do not hate this.
-
Nocturnal-Rainbows
- Posts: 204
- Joined: Thu Jul 14, 2016 6:35 pm
Re: Maelstrom's in the ocean - End game dungeon entrance
I must admit, I like the sound of that.jorb wrote:The "In the Belly of the Great Whale"-Dungeon must clearly come first, but I do not hate this.
Waiting warmly to see how it turns out.
-
SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Maelstrom's in the ocean - End game dungeon entrance
Not a single person who has experience with boat combat would be happy about anything similar to OP's suggestion. He asked for feedback on the discord and got roasted for an hour straight.jorb wrote:[...]
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
-
Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
Re: Maelstrom's in the ocean - End game dungeon entrance
I want everyone who is in favor of this kind of dungeon show me how they hunt orcas/whales without resorting to any sort of cheese.SnuggleSnail wrote:Not a single person who has experience with boat combat would be happy about anything similar to OP's suggestion. He asked for feedback on the discord and got roasted for an hour straight.jorb wrote:[...]
-
DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: Maelstrom's in the ocean - End game dungeon entrance
The guy clarified that there shouldn't be boat combat inside though.
-
Nocturnal-Rainbows
- Posts: 204
- Joined: Thu Jul 14, 2016 6:35 pm
Re: Maelstrom's in the ocean - End game dungeon entrance
There is no boat combat in my suggestion. I even made my post retard-proof so that lesser beings such as yourself could understand that.SnuggleSnail wrote: Not a single person who has experience with boat combat would be happy about anything similar to OP's suggestion. He asked for feedback on the discord and got roasted for an hour straight.
And please, let's not exaggerate. I upset you, and in response to that you've been crying about all of my suggestions ever since. Your trained dogs wouldn't dare go against something you say so they all just agreed with you without providing any substantial reason as to why it's bad.
Case in point
There. Is. No. Boat. Combat.Dawidio123 wrote: I want everyone who is in favor of this kind of dungeon show me how they hunt orcas/whales without resorting to any sort of cheese.
I see that I gave you too much credit, Shaki. Instead of reading snails post and just agreeing with it, remove your tongue from his ass and read the actual OP.
Here I'll even sum it up for you.
>Knarr is transport to get to the dungeon and enter it
That's the extent of the boating.
In the dungeon you disembark at the entrance and the rest takes place on land just as if you're in any other dungeon like the bee one or the bat one.
No boat combat whatsoever unless people choose to fight in the middle of the ocean outside of the dungeon.
User was banned for 1 day for this post, hate speech will not be tolerated.
Last edited by Nocturnal-Rainbows on Wed Oct 30, 2024 1:53 am, edited 1 time in total.