Is it possible to double the effective hunger cost of Str+2? The meta already heavily favored+2 recipes, and this will likely make them even more important because they are far more efficient than any non+2.loftar wrote:Yes.Robben_DuMarsch wrote:Is STR+1 the same as STR+2 for hunger to FEP purposes?
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Robben_DuMarsch
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Re: Prelude: World 16
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Robben_DuMarsch
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Re: Prelude: World 16
I agree with Shaki! (he's opposite factionDawidio123 wrote:This kinda sucks no? Why would you eat anything but str+2 in this case? You are making anything but +2 foods twice as bad, which wasn't even really the case in the old system.loftar wrote:Yes.Robben_DuMarsch wrote:Is STR+1 the same as STR+2 for hunger to FEP purposes?
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Baldarich
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Re: Prelude: World 16
where new bird
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Ozzy123
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Re: Prelude: World 16
I'd atleast assume that the food got reworked in a way where you only get +2 from super high tier rare food, otherwise it's gonna be only +2 meta yeah
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loftar
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Re: Prelude: World 16
Conversely, if you make +2 FEPs count doubly toward hunger, that would make them completely meaningless, no?
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Dawidio123
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Re: Prelude: World 16
Less food needed with good recipes tho, you waste half as much materials (which means you get twice as much food, if we consider the same recipe giving +1 or +2 with different combos).loftar wrote:Conversely, if you make +2 FEPs count doubly toward hunger, that would make them completely meaningless, no?
You could also make it have better ratio but not twice as good. As of rn there is no reason at all to ever eat +1s, so early game str will be ptermigans only lel.
Last edited by Dawidio123 on Mon Oct 28, 2024 7:22 pm, edited 1 time in total.
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Ozzy123
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Re: Prelude: World 16
loftar wrote:Conversely, if you make +2 FEPs count doubly toward hunger, that would make them completely meaningless, no?
Yeah but if you can get +2 feps from regular food and not something super rare then I think once again you guys don't appreciate enough the lenghts players will go for to not ruin their hunger, if you can get +2 feps from regular materials then definitely noone is gonna ever eat +1 food
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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SnuggleSnail
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Re: Prelude: World 16
Thanks for the changes, these have addressed a lot of my major complaints for the last few world. I have some complaints about the hunger stuff, but I'ma wait to actually use it before I ree.
With nodes being that rare making it so that villages on a consistent basis have to find new topQ nodes in order to keep up with other villages in terms of quality will create a bigger power disparity than there needs to be, as bones are one of the primary places quality ""comes from"".
I don't see a problem with nodes moving in general, but the variance in quality between nodes really needed to be drastically reduced, or the chance of finding top quality drastically increased even before this change - but this change will exacerbate that issue.
I think this makes things a bit worse, though. The people who suggested it are right in that there's a problem with node qualities, haven't thought through the implications. This drastically increases the amount of work needed for highQ bones and therefore industry in general. For perspective, I've personally spend hundreds of hours boating around killing everything I can find yet I've never found a topQ node for a relevant animal.jorb wrote: [*] The quality noise fields of foragables and animals drift every new moon, with animal quality drifting faster than herb quality.[/list]
With nodes being that rare making it so that villages on a consistent basis have to find new topQ nodes in order to keep up with other villages in terms of quality will create a bigger power disparity than there needs to be, as bones are one of the primary places quality ""comes from"".
I don't see a problem with nodes moving in general, but the variance in quality between nodes really needed to be drastically reduced, or the chance of finding top quality drastically increased even before this change - but this change will exacerbate that issue.
Last edited by SnuggleSnail on Mon Oct 28, 2024 7:25 pm, edited 2 times in total.
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Pills
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Re: Prelude: World 16
Absolute pog.jorb wrote: [*] Reduced Animal feed requirements by 25%..
[*] Characters turning "Roasting Spit"s will finish the roasting significantly faster. The aim being to increase throughput of spitroast food and reduce the need for constant botting.[/list]
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DonVelD
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Re: Prelude: World 16
I really love those changes! Way to go fellas.
About the suggestion: It's a bad suggestion if you apply it to the current PVP system. Don't please!
About the suggestion: It's a bad suggestion if you apply it to the current PVP system. Don't please!

