-
strpk0
- Posts: 1244
- Joined: Sat Sep 03, 2011 11:44 pm
Re: Prelude: World 16
it is really satisfying seeing all the degenerate bow users come out of the woodwork to complain
have you considered that y'all deserve this?
have you considered that y'all deserve this?
Granger wrote:Fuck off, please go grow yourself some decency.
-
overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Prelude: World 16
They exist? Ive fought plenty, and never seen one. Well, they don't anymore lmao.strpk0 wrote:it is really satisfying seeing all the degenerate bow users come out of the woodwork to complain
have you considered that y'all deserve this?
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
-
SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Prelude: World 16
If archery were completely removed from PVP there would be about 200 happy people, 1000 people wouldn't care, and 5 guys would be upset. Good ratios.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
-
overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Prelude: World 16
This is actually really interesting, i really wonder now who told jorb that they wanted bows, the thing i've never seen, removed from pvp.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
-
Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
Re: Prelude: World 16
You should've went to the first meteorites then maybe you would've seen it.overtyped wrote:This is actually really interesting, i really wonder now who told jorb that they wanted bows, the thing i've never seen, removed from pvp.
-
Valerchik
- Posts: 6
- Joined: Thu Oct 12, 2023 10:02 pm
Re: Prelude: World 16
Will the map remain the same size or become larger?
W15 - Black Dolphin Village.
-
Slaveboy29
- Posts: 21
- Joined: Mon Jan 28, 2019 11:34 am
Re: Prelude: World 16
Finally they're adding self-stuns to combat. Now add a self-stun to any move that takes IP as well, scaling depending on how much IP it uses.
-
DarkRagnar
- Posts: 1
- Joined: Mon Oct 14, 2024 10:32 pm
Re: Prelude: World 16
As a new player, I was hoping to get into bows. From what little experience I have with them, I knew they were underpowered as it is. This nerf to bows seems the opposite of what should happen.
-
Vert
- Posts: 280
- Joined: Thu Nov 10, 2011 6:59 am
Re: Prelude: World 16
Ultimate defense at the beginning of the game is back, but what about those people who don't know about this trick, why do we have the chosen ones who will have almost invulnerability by putting 0 effort into defense?jorb wrote:Removed build preventing obstacle from around Cave Entrances in the overworld. It is now, again, possible to build near Cave Entrances.
There are ways to protect yourself in the game without a claim blocking the entrance to the cave.
We will have people who know about the trick and those who don't. And we also have increased the number of LP drops from quests (vandalism and rage will be even earlier), I feel very sorry for people who are just starting out, they just don't have a chance.

