Yeh that's what i suggested, maybe a spice that also improves the ratio of food a little bit at the cost of losing the other spice you could've added, or maybe make it function like pepper so you can do both spice and use it to reduce hunger of a food in exchange for some wound idk. As it functions rn it'll either be useless and dogshit or straight up op basically making all the hunger rebalance changes pointless.Tokmicz wrote:I honestly do hope the salt buff is only slight but if so then salt is still rather pointless, and if buffed too much we're back to where we were. Would be better to change it's mechanic/use (spice??) or remove it altogether.Dawidio123 wrote: Ngl, if salt is back to where it was the whole rebalance is pointless lel.
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Dawidio123
- Posts: 1456
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- Location: In your ear
Re: Prelude: World 16
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Naimad
- Posts: 55
- Joined: Thu Sep 01, 2011 10:03 am
Re: Prelude: World 16
Salt should be obtained from seawater and in mines as rock salt
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Oldimaru
- Posts: 81
- Joined: Thu May 01, 2014 1:25 pm
Re: Prelude: World 16
+1 to
If we have quality rotation of animals/Foragable, Why we dont have quality rotation of clay? Also when we want less bots, where reasons to make movable quality
As example, i have spots of mammoth 80q, next week it raised to 300, and i understand that in this week i must bot it to get some bones, and didnt loose a chance when i can get it, or i loose them forever.
- Remove salt
Revert Bows nerfing (as they useless compared to melle/unarm, and even more useless now)
Return +q from quests
If we have quality rotation of animals/Foragable, Why we dont have quality rotation of clay? Also when we want less bots, where reasons to make movable quality
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Iva
- Posts: 139
- Joined: Wed Dec 28, 2011 7:36 pm
- Location: Ukraine
Re: Prelude: World 16
Is it possible to make this change only for pvp but not for hunting?jorb wrote:
[*] Aiming with ranged weapons can no longer be canceled, meaning you have to stand still for some time if deciding to aim with a ranged weapon
Enjoy!
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Oldimaru
- Posts: 81
- Joined: Thu May 01, 2014 1:25 pm
Re: Prelude: World 16
it's bee dungeon productTokmicz wrote:Anyway quite happy to see more beekeeping products added in, regardless of their intended use.jorb wrote: [*] This fixed FEP-to-Hunger ratio is maintained even with crafting buffs applied to the food item, with some exceptions made for some crafting buffs which expliclity wish to modify the FEP-to-Hunger ratio, e.g. "Propolis".
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joojoo1975
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- Location: no where specific
Re: Prelude: World 16
Eee Gads Man a lot of "new" forum chars are in this thread. Really hope they are not like all the others and just Forums Alts.
Like the idea of removing local Q from quests
Really wish the Bow would be great again
As I hate all the fucking running running running running, I was going to say something about the block weight. But I shall not as all of the things I have spoken have already been covered.
Like the idea of removing local Q from quests
Really wish the Bow would be great again
As I hate all the fucking running running running running, I was going to say something about the block weight. But I shall not as all of the things I have spoken have already been covered.
To Protect The Helpless From The Heartless
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Tokmicz
- Posts: 54
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- Location: the damn lawn
Re: Prelude: World 16
oh damn you are right, my bad. haven't done one of those yetOldimaru wrote: it's bee dungeon product
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dafels
- Posts: 3071
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Re: Prelude: World 16
Make combat just clicking 1 button and stats,gear to not matter, and something more than just the KO protection they implemented, it will help all of people to get into pvp which is already easy enough tbh. Disable permadeath alltogether, what is your next suggestion?overtyped wrote: Clown, the goal should be getting more people into pvp.
Last edited by dafels on Mon Oct 28, 2024 10:11 pm, edited 2 times in total.
Click to read Developer's thoughts on PvP
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c0sm0fen0zepa
- Posts: 6
- Joined: Thu Mar 25, 2021 7:34 am
Re: Prelude: World 16
I agree, if you don't allow working with q through questing and you change q spawns of animals/foragebles, why do you make water/clay spots permanent? It's not fair, the quality of water is also increased by obtaining LP through questing.Oldimaru wrote:+1 to
- Remove salt
Revert Bows nerfing (as they useless compared to melle/unarm, and even more useless now)
Return +q from quests
If we have quality rotation of animals/Foragable, Why we dont have quality rotation of clay? Also when we want less bots, where reasons to make movable qualityAs example, i have spots of mammoth 80q, next week it raised to 300, and i understand that in this week i must bot it to get some bones, and didnt loose a chance when i can get it, or i loose them forever.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Prelude: World 16
Just let us put salt on like 10 foods to get a big FEP buff, while maintaining the hunger ratio. Overriding the hunger system is fundamentally flawed and promotes abuse like alt spam.
Fuck bows, always either OP or useless. If they're OP the only thing keeping them from being abused is needing to raise archery stats, which forces it to be nerfed. Every bow nerf is good.
Quests raising quality is bad. Keep it gone.
Fuck bows, always either OP or useless. If they're OP the only thing keeping them from being abused is needing to raise archery stats, which forces it to be nerfed. Every bow nerf is good.
Quests raising quality is bad. Keep it gone.






