Speaking of people bad for the game, this you homie? I killed your brother while he was afk in his unlocked palisade and you proceeded to sperg out for HOURS threatening me. Like actual anger it was wild. Telling me you were going to siege me with bots and that you had bots for everything. https://youtu.be/-HNASDyN_-E?si=mgqiU3PH8O9EAn-Lkmarad wrote:Worst part is that he's terrible for the game, reimplementing exploits and just ruining the general vibe like camping the ring of brodgar to kill people willing to discuss on the last world right now...Nocturnal-Rainbows wrote:Snuggle got killed this world because this wasn't possible so jorb had no choice but to make it possible again...
That dude must be swallowing 5 gallons of sperm a week to still get everything he wants from devs like that.
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Austinh15
- Posts: 317
- Joined: Fri Sep 17, 2010 10:45 pm
Re: Bob Dole teaches exploit: How to be unraidable on day 1
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Austinh15
- Posts: 317
- Joined: Fri Sep 17, 2010 10:45 pm
Re: AMAZING EXPLOIT: How to be unraidable on day 1
This will happen in 5 days regardless of intent anyways. Why not let spruce caps do it too.TheServant wrote:lets allow people to gank and deliver great damage without retribution ^, i agree!!
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TheServant
- Posts: 616
- Joined: Wed Apr 09, 2014 1:07 am
Re: AMAZING EXPLOIT: How to be unraidable on day 1
difference is you literally wipe someone progress before palisades are up, its much more punishment.Austinh15 wrote:This will happen in 5 days regardless of intent anyways. Why not let spruce caps do it too.TheServant wrote:lets allow people to gank and deliver great damage without retribution ^, i agree!!
"Occasionally I drop a teacup to shatter on the floor. On purpose. I'm not satisfied when it doesn't gather itself up again. Someday perhaps, a cup will come together."
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mulamishne
- Posts: 569
- Joined: Fri Apr 21, 2017 8:35 am
Re: AMAZING EXPLOIT: How to be unraidable on day 1
If someone is annoying enough, theyre just gonna get mined into (like what happened to us this world, even with this protection). Fine either way.
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Austinh15
- Posts: 317
- Joined: Fri Sep 17, 2010 10:45 pm
Re: AMAZING EXPLOIT: How to be unraidable on day 1
But what I'm not getting is everyone has the option to do this, that's why the change was made. Because openly on the forums multiple teams have been asking for it to be reverted.TheServant wrote:difference is you literally wipe someone progress before palisades are up, its much more punishment.Austinh15 wrote:This will happen in 5 days regardless of intent anyways. Why not let spruce caps do it too.TheServant wrote:lets allow people to gank and deliver great damage without retribution ^, i agree!!
It just sounds like, as long as they're paying attention, anyone can do it. And if they're not, well I guess it's the true spirit of haven to learn obtuse nonsensical horse shit for the sake of progression/survival, and if you don't then well... GG? I've got work in the morning tho. That's my 2 cents.
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noindyfikator
- Posts: 1478
- Joined: Fri Jul 15, 2011 11:10 am
Re: AMAZING EXPLOIT: How to be unraidable on day 1
Well know and abused tactic by big villages for few worlds to raid spruces around without any risk. Devs are clueless about it
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Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
Re: AMAZING EXPLOIT: How to be unraidable on day 1
Good thing to share it. Big groups like ours could probably just buckle up and defend our leather until a palisade or split up to so many edges of the world someone would get their leather done without a grief anyways. This helps spruces that might just quit if their day 1 base is raided and their progress reset.
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Halbertz
- Posts: 674
- Joined: Fri Aug 28, 2015 11:03 pm
Re: AMAZING EXPLOIT: How to be unraidable on day 1
They don't read forums mate.Dawidio123 wrote: This helps spruces that might just quit if their day 1.
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vatas
- Posts: 5254
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: AMAZING EXPLOIT: How to be unraidable on day 1
Gatekeeping alts behind VPN (or something similar) will surely help casual players.axus wrote:Simply limit the number of characters each player can have, then we wont run out of cave entrances. No problemo
Common response is that somehow this was an open secret known to everyone and their grandmother. Poor sprucecap has no other way to keep his leather safe. Any post complaining they can't acquire leather is a psyop.noindyfikator wrote:Well know and abused tactic by big villages for few worlds to raid spruces around without any risk. Devs are clueless about it
Personally, I did not know... When I occasionally saw a claim pole block a cave entrance, I thought it was just out of spite and griefing. I didn't know you can fidget your way out of the totem's hitbox.
This is very similar to when complaint was raised about "cupboard stacking" and certain user immediately implied that casual players build and bask towers all the time to stack cupboards, and gain more out of it compared to someone who can make a "warehouse bot." (Note, this was before Stone Towers required steel, which may be an indirect nerf to this strategy.)
(More "elegant" fixes have the downside of adding significant server load if every cupboard, every time its opened, has to check if some other hitbox is overlapping with it.)
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
Re: AMAZING EXPLOIT: How to be unraidable on day 1
Is it tho? I think this actually helps smaller groups more than the big ones, the big ones are the ones worth digging into, and they are also the ones more likely to be able to defend their shit without it due to having ppl from multiple timezones. Then there is the argument about cave blocking not being known by ppl, yeh ig that's right, but it's also true for most intended mechanics (not saying this one is intended, just saying it solves the issue of fences not being a defense AT ALL since ppl can easily get vandal day 1).vatas wrote: Common response is that somehow this was an open secret known to everyone and their grandmother. Poor sprucecap has no other way to keep his leather safe. Any post complaining they can't acquire leather is a psyop.
Personally, I did not know... When I occasionally saw a claim pole block a cave entrance, I thought it was just out of spite and griefing. I didn't know you can fidget your way out of the totem's hitbox.
This is very similar to when complaint was raised about "cupboard stacking" and certain user immediately implied that casual players build and bask towers all the time to stack cupboards, and gain more out of it compared to someone who can make a "warehouse bot." (Note, this was before Stone Towers required steel, which may be an indirect nerf to this strategy.)

