Why wasn't CERDO rebuilt when the server duration was changed? This is probably some kind of mistake and you forgot @jorb to add this information.
If W ends quickly, people will feel discouraged by the difficulty of playing CREDOS. There are too many tasks at a later stage compared to the planned duration of the world
There is no intention that the world should end quickly, fam.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
Selles wrote:Maybe instead of adding such a nerf to bows - just reduce its damage to People? I know that sometimes bows are used in pvp, but they are also used by beginners for hunting
i recommend learning to hunt by engaging with the system that has depth to it rather than just using the ez option that doesnt develop any skillsets in the game
what depth lol there's so little depth that the only real way to hunt is aggro cheesing on a boat or cliff until your stats are pumped high enough that you don't risk wounds
jorb wrote:There is no intention that the world should end quickly, fam.
That's not true. On stream we discussed that new world (w17) is going to be launched after 6 months. The most of player base will move to new server instead of playing on dead one.
jorb wrote:There is no intention that the world should end quickly, fam.
That's not true. On stream we discussed that new world (w17) is going to be launched after 6 months. The most of player base will move to new server instead of playing on dead one.
Although I agree it's the likely outcome of a new world, there will be nothing forcing players to move it they want to play on W16 in peace, which is a meaningful distinction from the world ending.
There are a lot of players who play this game non-competitively.
yes please salt is not fun, i like idea of salt being found in caves aswell
"Occasionally I drop a teacup to shatter on the floor. On purpose. I'm not satisfied when it doesn't gather itself up again. Someday perhaps, a cup will come together."
so TL:DR after 20 pages of forum posts for the devs on stuff i think most ppl agree on:
>+2 foods shouldn't be twice as good unless VERY difficult to make from rare materials, will make it so anything but hql +2 food is literal garbage and make the meta even more restrictive (just make them give twice the hunger as you save on mats or like idk 80% more hunger than +1, so it's still better just not twice as much)
>Salt buff will either make salt still bad or it will make it op af and it will make hunger not a thing, making hunger rebalance only to buff salt just doesn't make sense from experiment point of view. Either don't buff it, remove it completely, make it something interesting like pepper that applies to singular pieces of food to reduce hunger with a wound so can't be abused, make it a good spice that reduces hunger at the cost of not being able to use other spices.
>Quality nodes moving good, but you should consider animal quality squash so hql bones aren't almost impossible to get in good amounts without instantly plopping down a bot when you see 400ql+ animals.
>Suggestion for combat would not work well in the current combat system, this is not legacy, people would stack bloodlust and open 100 with like a kito or sting on ppl running away.
I'd like to join people who posted it before - please don't buff salt.
Right now local resources are in a sweet spot where it's nice to get them, but far from mandatory. If we get salt buffed, we are back again to W9/W10 where you are actually supposed to farm salt or you are far behind.