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Gaalato
- Posts: 15
- Joined: Mon Nov 11, 2024 9:35 pm
Are credos important ?
Hello, i'm new and i've been wondering about the credos, they cost alot of LP but i currently have 15k, are they a must ? should i get them 100% ? or are they skippable ? sorry if i'm asking something so obvious xd.
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Executioner
- Posts: 51
- Joined: Sun Dec 31, 2023 3:00 am
Re: Are credos important ?
1 tier of forager credo gets +10 exploration which probably costs more than the 10k to start the credo
other than forager it not really necessary
also there is no fun
other than forager it not really necessary
also there is no fun
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linkfanpc
- Posts: 2415
- Joined: Wed Aug 05, 2015 7:07 pm
Re: Are credos important ?
Yep this is a great way to see it. 10k might feel like a lot, but its still cheaper than upgrading from 10 to 20 Exploration (and you want exploration.), that bonus itself will make up for it and said bonus is on the worse side of the very good perks it gives you.Executioner wrote:1 tier of forager credo gets +10 exploration which probably costs more than the 10k to start the credo
other than forager it not really necessary
also there is no fun
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
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wolf1000wolf
- Posts: 635
- Joined: Sun Dec 26, 2010 6:10 am
Re: Are credos important ?
As a newbie, credos are definitely not mandatory.Gaalato wrote:Hello, i'm new and i've been wondering about the credos, they cost alot of LP but i currently have 15k, are they a must ? should i get them 100% ? or are they skippable ? sorry if i'm asking something so obvious xd.
That said, a lot of the credos are fairly impactful and perhaps can be a stretch goal for when you've experienced more of the game.
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sakiji
- Posts: 84
- Joined: Tue Jan 04, 2011 1:06 pm
Re: Are credos important ?
Credos are progression you get to keep beyond your characters death if you inherit your ancestor, so they are worthwhile to get and progress. (Only finished ones though)
Some Credos are quite essential for certain professions as they add unique bonuses, mainly percentage bonuses on some things, if you want to maximize what nature provides, then Credos like Forager or Potter are good.
Forager raises 20% quality to all things you find with a chance to double them, to start with good quality crops, or to raise string quality to a decent level it's useful. Doubling pickups also lowers the frequency you need to restock on foragables by a bit.
Potter raises clay quality by 10-25%, which in turn raise the quality of anything you produce with your kiln or potters wheel.
Quarryman will aid you a lot to start out mining, raising your strength and masonry.
Later credos can be quite nice like Nomad, raising your inventory capacity, or Scholar raising the amount of LP you gain by a small percentage.
I'd recommend to wait a bit to raise your perception and exploration to somewhat decent levels though, with Forager credo, you gain +10 stats each while progressing the credo, making the points after that a bit more expensive. (Basically maximize your exploration so that each free point is as "valuable" as possible).
You also should have a Perception X Exploration baseline so you can see most of the forageables the Credo quests may task you to find, otherwise you might have to abandon quests which resets part of your progression.
30*30 PER x EXP would likely suffice for the most part for a discovery value of ~900
Better 40*40 and ~1600 disc, with the 10 free points it'd raise to 50*50 and 2500 discovery, where you can see a very large portion of the foregables in the game.The skill points at that point are so expensive, you probably will not want to touch them after that (5000+ LP per Level of Exploration by then), and with the PERC stat naturally increasing through food you might never raise exploration again.
If you don't want to min-max most Credos aren't really needed, but they generally add a lot of fun and allow you to personalize and specialize your character.
If you like hunting, Hunter (doubles meat from game) and Strider (chance for additional hide)
Tailors have a significant chance to create better equipment.
Gardener allows you to plant a rarer selection of herbs.
Cook improves all the food you make by a bit.
Each Credo you complete raises the quests you need by to complete by 2 per Level, or 10 total. (may have been changed sometime to just +1 quest, idk)
First Credo 10 total quests.
Second 20 total.
Third 30 total.
...
Eventually it becomes an extreme time investment to progress further and can be one of your "endgame" goals to reach some of the higher tier Credos.
Some Credos are quite essential for certain professions as they add unique bonuses, mainly percentage bonuses on some things, if you want to maximize what nature provides, then Credos like Forager or Potter are good.
Forager raises 20% quality to all things you find with a chance to double them, to start with good quality crops, or to raise string quality to a decent level it's useful. Doubling pickups also lowers the frequency you need to restock on foragables by a bit.
Potter raises clay quality by 10-25%, which in turn raise the quality of anything you produce with your kiln or potters wheel.
Quarryman will aid you a lot to start out mining, raising your strength and masonry.
Later credos can be quite nice like Nomad, raising your inventory capacity, or Scholar raising the amount of LP you gain by a small percentage.
I'd recommend to wait a bit to raise your perception and exploration to somewhat decent levels though, with Forager credo, you gain +10 stats each while progressing the credo, making the points after that a bit more expensive. (Basically maximize your exploration so that each free point is as "valuable" as possible).
You also should have a Perception X Exploration baseline so you can see most of the forageables the Credo quests may task you to find, otherwise you might have to abandon quests which resets part of your progression.
30*30 PER x EXP would likely suffice for the most part for a discovery value of ~900
Better 40*40 and ~1600 disc, with the 10 free points it'd raise to 50*50 and 2500 discovery, where you can see a very large portion of the foregables in the game.The skill points at that point are so expensive, you probably will not want to touch them after that (5000+ LP per Level of Exploration by then), and with the PERC stat naturally increasing through food you might never raise exploration again.
If you don't want to min-max most Credos aren't really needed, but they generally add a lot of fun and allow you to personalize and specialize your character.
If you like hunting, Hunter (doubles meat from game) and Strider (chance for additional hide)
Tailors have a significant chance to create better equipment.
Gardener allows you to plant a rarer selection of herbs.
Cook improves all the food you make by a bit.
Each Credo you complete raises the quests you need by to complete by 2 per Level, or 10 total. (may have been changed sometime to just +1 quest, idk)
First Credo 10 total quests.
Second 20 total.
Third 30 total.
...
Eventually it becomes an extreme time investment to progress further and can be one of your "endgame" goals to reach some of the higher tier Credos.
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Necrisha
- Posts: 211
- Joined: Sat May 27, 2017 7:40 am
Re: Are credos important ?
Credos are fairly advanced, you can skip them until 10k learning points seems trivial.
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alicent23
- Posts: 1
- Joined: Wed Nov 13, 2024 7:37 am
Re: Are credos important ?
Credos are powerful but expensive. They're not strictly necessary, but they can significantly boost your character's abilities.
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Gaalato
- Posts: 15
- Joined: Mon Nov 11, 2024 9:35 pm
Re: Are credos important ?
Wow, Thanks everyone for the help, i decided to take the forager credo for now since i have lots of ant queens and empresses for lp.
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Gaalato
- Posts: 15
- Joined: Mon Nov 11, 2024 9:35 pm
Re: Are credos important ?
Thank you for the helpful info friend, i will try to level up my exploration and perception first before i finish the quests.sakiji wrote:Credos are progression you get to keep beyond your characters death if you inherit your ancestor, so they are worthwhile to get and progress. (Only finished ones though)
Some Credos are quite essential for certain professions as they add unique bonuses, mainly percentage bonuses on some things, if you want to maximize what nature provides, then Credos like Forager or Potter are good.
Forager raises 20% quality to all things you find with a chance to double them, to start with good quality crops, or to raise string quality to a decent level it's useful. Doubling pickups also lowers the frequency you need to restock on foragables by a bit.
Potter raises clay quality by 10-25%, which in turn raise the quality of anything you produce with your kiln or potters wheel.
Quarryman will aid you a lot to start out mining, raising your strength and masonry.
Later credos can be quite nice like Nomad, raising your inventory capacity, or Scholar raising the amount of LP you gain by a small percentage.
I'd recommend to wait a bit to raise your perception and exploration to somewhat decent levels though, with Forager credo, you gain +10 stats each while progressing the credo, making the points after that a bit more expensive. (Basically maximize your exploration so that each free point is as "valuable" as possible).
You also should have a Perception X Exploration baseline so you can see most of the forageables the Credo quests may task you to find, otherwise you might have to abandon quests which resets part of your progression.
30*30 PER x EXP would likely suffice for the most part for a discovery value of ~900
Better 40*40 and ~1600 disc, with the 10 free points it'd raise to 50*50 and 2500 discovery, where you can see a very large portion of the foregables in the game.The skill points at that point are so expensive, you probably will not want to touch them after that (5000+ LP per Level of Exploration by then), and with the PERC stat naturally increasing through food you might never raise exploration again.
If you don't want to min-max most Credos aren't really needed, but they generally add a lot of fun and allow you to personalize and specialize your character.
If you like hunting, Hunter (doubles meat from game) and Strider (chance for additional hide)
Tailors have a significant chance to create better equipment.
Gardener allows you to plant a rarer selection of herbs.
Cook improves all the food you make by a bit.
Each Credo you complete raises the quests you need by to complete by 2 per Level, or 10 total. (may have been changed sometime to just +1 quest, idk)
First Credo 10 total quests.
Second 20 total.
Third 30 total.
...
Eventually it becomes an extreme time investment to progress further and can be one of your "endgame" goals to reach some of the higher tier Credos.