DJ lofat is on it._Scipio wrote:Thanks for the update. The sketch crash bug is still here. https://www.havenandhearth.com/forum/viewtopic.php?f=47&t=76808 Wouldn't mind if you could knock this one out real quick?
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Game Development: Leaning Tooltip
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Leaning Tooltip
.... is this really the case, chat? Is there no limit to how much water you want to lug around?Reiber wrote:wow. now the pouchslots are just mandatory waterslots,
could have just removed them, if you didnt like creels and ropes being used.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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xyzzy57
- Posts: 200
- Joined: Thu Aug 19, 2021 9:41 pm
Re: Game Development: Leaning Tooltip
A bit of good and a bit of bad. A lot of things I build frequently will now require more clicks. OTOH, I really appreciate bundle-able sand.waga wrote:small patch but it makes our life better like 99% of the patches which I find very impressive, game just becomes better every years which is far from being the case with most games.
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pagsiu
- Posts: 352
- Joined: Fri Feb 25, 2011 3:14 am
Re: Game Development: Leaning Tooltip
search action menu existsxyzzy57 wrote:A lot of things I build frequently will now require more clicks.
Marking forum read since World 2.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Leaning Tooltip
Because I feel strongly that there is an important ÆSTHETIC value in being able to carry a flask/skin/jug on your hip, as you look cool when doing so.jorb wrote:.... is this really the case, chat? Is there no limit to how much water you want to lug around?Reiber wrote:wow. now the pouchslots are just mandatory waterslots,
could have just removed them, if you didnt like creels and ropes being used.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Austinh15
- Posts: 317
- Joined: Fri Sep 17, 2010 10:45 pm
Re: Game Development: Leaning Tooltip
jorb wrote:.... is this really the case, chat? Is there no limit to how much water you want to lug around?Reiber wrote:wow. now the pouchslots are just mandatory waterslots,
could have just removed them, if you didnt like creels and ropes being used.
It's not mandatory at all. If you see yourself running out of water just break off from a fight. Also since running away ALWAYS favors the runner, as long as you know to right click the funny kritter before them (you'll render it first) you should be able to escape. You should also he hitting speed boosts before your chaser. Just don't stay in the fight past a certain water threshold.
Also ty for lamp on pouch you a real one.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Leaning Tooltip
You could maybe limit it to 1 of the 2 slots per vessel type so that double glass jar meta isn't as enticingjorb wrote:Because I feel strongly that there is an important ÆSTHETIC value in being able to carry a flask/skin/jug on your hip, as you look cool when doing so.jorb wrote:.... is this really the case, chat? Is there no limit to how much water you want to lug around?Reiber wrote:wow. now the pouchslots are just mandatory waterslots,
could have just removed them, if you didnt like creels and ropes being used.
I like having a quiver on one hip but I think I'd choose to go 2 water jugs and put the quiver in my belt instead now
It isn't a huge deal really. If you're choosing to bring a shit ton of water with you the hip slots don't really change much about that. I think it's more of an aesthetic thing than anything. A "pvp titan meta build" would be double water jugs -- it depends if you would like to see that or if that version of endgame gear doesnt feel right to you
Last edited by jordancoles on Sat Nov 16, 2024 10:57 pm, edited 1 time in total.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Leaning Tooltip
lol calm down bro, I agree that if it were to require a wrecking ball that's fine. Actually I think it's reasonable that constructed wells should also require siege machinery for their destruction given the possible high level of investment that can be put into them via hearth magic, not to mention how many ropes can be necessary may sometimes give them a greater material cost than a palisade wall. Being able to hand bash something that could have had hundreds of thousands of experience points or more of investment doesn't seem quite right to me. Does need a soak time however if that's the case.SnuggleSnail wrote:This is some hermit brained fearmongering if I've ever seen it. It would be less of a problem than the wellsprings being in the way even if it happened, but also man that shit would never happen if it takes more than 2 minutes.Kaios wrote:It's a decent point, I can definitely see players bashing the wellsprings around/near their villages or near enemy villages to make it more difficult for anyone not loaded on water to continue running.
It's the same shit as when people argue against caves being fillable by saying people will grief all caves... Yet you can grief a cave with a Pclaim by getting yeomonry on a fresh alt in less than 5 minutes and it N E V E R happens.
Let me build my elaborate bullshit @jorb
also good patch :prayeremoji:
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Game Development: Leaning Tooltip
Before silk belts, kinda? The lower tier belts don't really carry enough water to escape a chase, so you have to spend some inventory on them.jorb wrote:.... is this really the case, chat? Is there no limit to how much water you want to lug around?Reiber wrote:wow. now the pouchslots are just mandatory waterslots,
could have just removed them, if you didnt like creels and ropes being used.
Would be completely different if drinking only drained 0.1L instead of 0.5L.





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DonVelD
- Posts: 1913
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- Location: @ your fenced base W/ a boar

