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gravesmerch
- Posts: 521
- Joined: Thu Sep 08, 2022 6:13 pm
Re: Game Development: Leaning Tooltip
best source of strings early game is easily despawned, now they coming for our water, whateva
Last edited by gravesmerch on Sat Nov 16, 2024 11:11 pm, edited 1 time in total.
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_Scipio
- Posts: 304
- Joined: Sat Aug 29, 2015 3:22 am
- Location: Interrogating your villagers.
Re: Game Development: Leaning Tooltip
DJ lofat came through, all is well and working now. Thank youjorb wrote:DJ lofat is on it._Scipio wrote:Thanks for the update. The sketch crash bug is still here. https://www.havenandhearth.com/forum/viewtopic.php?f=47&t=76808 Wouldn't mind if you could knock this one out real quick?
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
Warriors of Annihilation ; The Crimson Tide ; Remnants of the Few; The Hunt Goes On-
SexyBigBoobaDakkan
- Posts: 46
- Joined: Wed Nov 13, 2024 2:11 am
Re: Game Development: Leaning Tooltip
I agree, my bodacious badonkadonk is rocking these lanterns now!jorb wrote:Because I feel strongly that there is an important ÆSTHETIC value in being able to carry a flask/skin/jug on your hip, as you look cool when doing so.jorb wrote:.... is this really the case, chat? Is there no limit to how much water you want to lug around?Reiber wrote:wow. now the pouchslots are just mandatory waterslots,
could have just removed them, if you didnt like creels and ropes being used.

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Vassteel
- Posts: 718
- Joined: Thu Aug 15, 2013 12:38 pm
Re: Game Development: Leaning Tooltip
To be honest. Theft should get the same treatment as murder. If the character doesn't have theft learned you can't steal from it.
jorb wrote:Stop shitposting.
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mulamishne
- Posts: 569
- Joined: Fri Apr 21, 2017 8:35 am
Re: Game Development: Leaning Tooltip
That's not how murder works.Vassteel wrote:To be honest. Theft should get the same treatment as murder. If the character doesn't have theft learned you can't steal from it.
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widelec_szatana
- Posts: 152
- Joined: Thu Jan 13, 2011 4:53 pm
Re: Game Development: Leaning Tooltip
shouldnt i be holding it in me hand on the model?


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Uriel
- Posts: 766
- Joined: Fri May 28, 2010 5:00 pm
Re: Game Development: Leaning Tooltip
I don't like cellar changes. I would rather see changing diging cellar mechanics to using axe and stil req. of soft metal.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Leaning Tooltip
Hmmm. That's odd... it should. Can't reproduce that....widelec_szatana wrote:shouldnt i be holding it in me hand on the model?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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widelec_szatana
- Posts: 152
- Joined: Thu Jan 13, 2011 4:53 pm
Re: Game Development: Leaning Tooltip
jorb wrote:Hmmm. That's odd... it should. Can't reproduce that....widelec_szatana wrote:shouldnt i be holding it in me hand on the model?
I picked it off a lantern stand
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Mah-Dry-Bread
- Posts: 34
- Joined: Fri Aug 15, 2014 6:30 am
- Location: Ontario, Canada
Re: Game Development: Leaning Tooltip
Love the new organization of the crafting menu. Thanks dude!