Game Development: Leaning Tooltip

Announcements about major changes in Haven & Hearth.
gravesmerch
Posts: 521
Joined: Thu Sep 08, 2022 6:13 pm

Re: Game Development: Leaning Tooltip

Post by gravesmerch »

best source of strings early game is easily despawned, now they coming for our water, whateva
Last edited by gravesmerch on Sat Nov 16, 2024 11:11 pm, edited 1 time in total.
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_Scipio
Posts: 304
Joined: Sat Aug 29, 2015 3:22 am
Location: Interrogating your villagers.

Re: Game Development: Leaning Tooltip

Post by _Scipio »

jorb wrote:
_Scipio wrote:Thanks for the update. The sketch crash bug is still here. https://www.havenandhearth.com/forum/viewtopic.php?f=47&t=76808 Wouldn't mind if you could knock this one out real quick?
DJ lofat is on it. :pray:
DJ lofat came through, all is well and working now. Thank you
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
ImageWarriors of Annihilation ; The Crimson Tide ; Remnants of the Few; The Hunt Goes On
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SexyBigBoobaDakkan
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Re: Game Development: Leaning Tooltip

Post by SexyBigBoobaDakkan »

jorb wrote:
jorb wrote:
Reiber wrote:wow. now the pouchslots are just mandatory waterslots,
could have just removed them, if you didnt like creels and ropes being used.
.... is this really the case, chat? Is there no limit to how much water you want to lug around?
Because I feel strongly that there is an important ÆSTHETIC value in being able to carry a flask/skin/jug on your hip, as you look cool when doing so.
I agree, my bodacious badonkadonk is rocking these lanterns now!

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Vassteel
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Re: Game Development: Leaning Tooltip

Post by Vassteel »

To be honest. Theft should get the same treatment as murder. If the character doesn't have theft learned you can't steal from it.
jorb wrote:Stop shitposting.
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mulamishne
Posts: 569
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Re: Game Development: Leaning Tooltip

Post by mulamishne »

Vassteel wrote:To be honest. Theft should get the same treatment as murder. If the character doesn't have theft learned you can't steal from it.
That's not how murder works.
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widelec_szatana
Posts: 152
Joined: Thu Jan 13, 2011 4:53 pm

Re: Game Development: Leaning Tooltip

Post by widelec_szatana »

shouldnt i be holding it in me hand on the model?
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Uriel
Posts: 766
Joined: Fri May 28, 2010 5:00 pm

Re: Game Development: Leaning Tooltip

Post by Uriel »

I don't like cellar changes. I would rather see changing diging cellar mechanics to using axe and stil req. of soft metal.
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jorb
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Re: Game Development: Leaning Tooltip

Post by jorb »

widelec_szatana wrote:shouldnt i be holding it in me hand on the model?
Image
Hmmm. That's odd... it should. Can't reproduce that....
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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widelec_szatana
Posts: 152
Joined: Thu Jan 13, 2011 4:53 pm

Re: Game Development: Leaning Tooltip

Post by widelec_szatana »

jorb wrote:
widelec_szatana wrote:shouldnt i be holding it in me hand on the model?
Image
Hmmm. That's odd... it should. Can't reproduce that....

I picked it off a lantern stand
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Mah-Dry-Bread
Posts: 34
Joined: Fri Aug 15, 2014 6:30 am
Location: Ontario, Canada

Re: Game Development: Leaning Tooltip

Post by Mah-Dry-Bread »

Love the new organization of the crafting menu. Thanks dude!

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