Game Development: Leaning Tooltip

Announcements about major changes in Haven & Hearth.
Necrisha
Posts: 211
Joined: Sat May 27, 2017 7:40 am

Re: Game Development: Leaning Tooltip

Post by Necrisha »

jorb wrote:
mulamishne wrote:Bashable wellsprings when???
... where would the water even go?
I vote you make it a trap action and make a 3x3 lake spawn in it's place to reflect the water. or you know, it spills over filling any dug out area into a shallow lake without a fish spawning zone.
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SexyBigBoobaDakkan
Posts: 46
Joined: Wed Nov 13, 2024 2:11 am

Re: Game Development: Leaning Tooltip

Post by SexyBigBoobaDakkan »

Necrisha wrote:
jorb wrote:
mulamishne wrote:Bashable wellsprings when???
... where would the water even go?
I vote you make it a trap action and make a 3x3 lake spawn in it's place to reflect the water. or you know, it spills over filling any dug out area into a shallow lake without a fish spawning zone.
This is also good, very abusable, perfect!
Necrisha
Posts: 211
Joined: Sat May 27, 2017 7:40 am

Re: Game Development: Leaning Tooltip

Post by Necrisha »

Can't reproduce the same effect of digging into the side of a hill with a wellspring where you unleash the water spilling down the side once youhit the permable shale layer so... realistically though springs are not bashable because the game can't model the groundwater layer properly. So removal of the wellspring should be a literal begging god to remove it- Hearthmagic that makes the request to Jorb and loftar directly and waiting to see if they answer.
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Sephiron
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Joined: Mon Nov 22, 2010 2:13 am

Re: Game Development: Leaning Tooltip

Post by Sephiron »

Good patch. No hat :ugeek:
why tf do people want bashable wellsprings? Just don't build near them
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Miss_Min
Posts: 175
Joined: Sun Mar 25, 2012 11:28 am

Re: Game Development: Leaning Tooltip

Post by Miss_Min »

Necrisha wrote:
jorb wrote:I vote you make it a trap action and make a 3x3 lake spawn in it's place to reflect the water. or you know, it spills over filling any dug out area into a shallow lake without a fish spawning zone.
3*3 deep lake would not be a trap at all. It would be the most perfect skinnydipping spot possible.

(Hey, neighbours who have not finished palisading your pond? I am increasingly tempted to build that palisade FOR you.)

Stackable sand = A* update. But I think I still got stuck on a cliff while trying to cut down a tree.
jetharius
Posts: 32
Joined: Sat Sep 22, 2018 10:36 pm

Re: Game Development: Leaning Tooltip

Post by jetharius »

Wild Onions swillable/compostable when?
Stoneface
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Joined: Sat Sep 04, 2010 1:28 pm

Re: Game Development: Leaning Tooltip

Post by Stoneface »

:D Stellar. Thanks Gents!
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Luno
Posts: 403
Joined: Fri Feb 04, 2022 3:10 pm

Re: Game Development: Leaning Tooltip

Post by Luno »

very goodma update
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Dawidio123
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Re: Game Development: Leaning Tooltip

Post by Dawidio123 »

I don't like the pocket water containers, it feels mandatory to take them over something fun like a lantern or a creel to yoink the fish you find around the world (even better if stuff in creels stacked). I mean it's basically something fun and situational vs 10L of water that can save me from having to refill early compared to others. Maybe once we get troll belts it won't be so, but why would you put a keyring or anything else there but a waterjug.
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Archiplex
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Re: Game Development: Leaning Tooltip

Post by Archiplex »

SnuggleSnail wrote:
Either way, I think everybody would kindof like water sips to take .01L instead of 0.05l. Even with a troll belt you don't rly have room for tools in there.
please holy shit that would be great, wouldn't affect anything except the need to carry insane amounts of water
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