

Wandering Sage should give different bonus as fifth reward.
I thought developers agreed that botting animal spots with roads is a bad game design.


3, 4 are solid options. 2nd option should be "higher chance of a high roll on gildings rewards", this way you have better chances of betting a gilding with 10-20 stats on it. 1st one might be imbalanced and might make this credo mandatoryLalaxx wrote:Some ideas for rework fifth bonus:
1.Higher chance to fuse gilding rocks/leaves (mechanic that doesn't work 99% of the time)
2.additional/better gildings
3.chance to recieve additional quests
4.harder/better reward quests
I like the idea of fusing megarock maybe with slight chance of losing it to casino. Right now chance to just lose gild is too high to even bother fusing.
Please don't make quality increase quest based. There's better ideas we can try to achieve the same thing.jock wrote:They should just readd quality rewards with drifting it be a cool addition if all the drifting moves.
Most of the credos have cringe rewards that are just +[thing percentage]/+[stat], which is boring. FREE or BASICALLY FREE kindle would not be OP at all, but it'd be very fun/convenient.Luno wrote:Here's a few ideas:
Kindle cost severy reduced
The wandering sage became rather efficient at lighting his pipe and his fireplace while traveling. Also kindle costs way too much ngl and by the time u cmplete this you will have access to matches anyways so not a big deal. I think Kindle is a really neat spell and i wish i could use it more often.