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reqvaa
- Posts: 79
- Joined: Sat Dec 15, 2012 10:17 am
Re: Game Development: Swinish Alchemy
see new stacking - insta like!
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Game Development: Swinish Alchemy
only the person who made it can see what they made it of; otherwise its hidden to everyone else.tyrtix wrote:very nice update, tho i do not like to show everyone what the ingredients make, maybe at least make a bit of effort to know how the ingredients works...
Administrator of CoS
game ideas
game ideas
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yym331
- Posts: 148
- Joined: Sat Aug 29, 2015 6:08 am
Re: Game Development: Swinish Alchemy
The Stone Table and Stone Throne must be slightly buffed in their effects
Haven and Hearth Secrets of Hunting and Combat - Archive
https://youtu.be/2HdoAHInheQ
https://youtu.be/2HdoAHInheQ
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Tokmicz
- Posts: 54
- Joined: Sat Apr 16, 2011 9:34 pm
- Location: the damn lawn
Re: Game Development: Swinish Alchemy
while at it, can we expect the return of at least semi-regular devstreams considering the rather succesful steam release?jorb wrote:important drug reintroduction
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Schattengaenger
- Posts: 290
- Joined: Sat Dec 27, 2014 10:49 am
Re: Game Development: Swinish Alchemy
Amazing patch. Saves me and others a lot of headaches on how to document the alchemy research. I wonder however if the found effects are also listed in order on the ingredients. Something we will have to experiment to find out!
Great thinking that the recipes are only shown to the maker, too. That way we can still trade stuff, without revealing our expensively researched secrets.
Also ...
Great thinking that the recipes are only shown to the maker, too. That way we can still trade stuff, without revealing our expensively researched secrets.
Also ...
The voices of a loud minority. As co-head-larper of my village I hope that we can actually get more ways to make villages look more natural. While building wellsprings would be unreasonable, a way to let tree stumps decay into hollow stumps inside a village claim, would be much appreciated.SexyBigBoobaDakkan wrote:Let us bash wellsprings! The voice of the people cannot be silenced!
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caz
- Posts: 542
- Joined: Fri Jul 16, 2010 7:27 pm
Re: Game Development: Swinish Alchemy
Schattengaenger wrote: a way to let tree stumps decay into hollow stumps inside a village claim, would be much appreciated.
A copper nail right clicked on to a stump, maybe?

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Fostik
- Posts: 2519
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Game Development: Swinish Alchemy
Make it so that when character consumes too much boar tusk snuff at time he starts beating chest emote (like when troll spawns) for some time
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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widelec_szatana
- Posts: 152
- Joined: Thu Jan 13, 2011 4:53 pm
Re: Game Development: Swinish Alchemy
Snuffbox should fit in the pouch slot or belt
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Pills
- Posts: 667
- Joined: Thu Apr 04, 2019 1:21 am
Re: Game Development: Swinish Alchemy
Nice update, with all these stacking changes maybes we can get the ability to let barterstands stack items automatically too? 
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service.
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Swinish Alchemy
Nothing like boar snuff the moment I can start killing boars to keep up the supply.