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Pølipøket
- Posts: 6
- Joined: Wed Nov 20, 2024 5:26 pm
Re: Ender Client
It does work !! thanks a lot !
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Blacktooth
- Posts: 26
- Joined: Fri Apr 23, 2010 12:18 pm
Re: Ender Client
Code: Select all
java.lang.ClassCastException: class me.ender.minimap.PMarker cannot be cast to class java.lang.Integer (me.ender.minimap.PMarker is in unnamed module of loader 'app'; java.lang.Integer is in module java.base of loader 'bootstrap')
at haven.res.ui.locptr.Pointer.mkwidget(locptr.cjava:24)
at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at haven.Utils.invoke(Utils.java:1760)
at haven.Utils.lambda$smthfun$1(Utils.java:1782)
at haven.Widget$FactMaker.lambda$new$0(Widget.java:168)
at haven.GameUI.track(GameUI.java:1909)
at haven.MapWnd$MarkerList$5.click(MapWnd.java:802)
at haven.Button.mouseup(Button.java:248)
at haven.Widget$MouseUpEvent.shandle(Widget.java:1050)
at haven.Widget.handle(Widget.java:907)
at haven.Widget$Event.dispatch(Widget.java:860)
at haven.UI$PointerGrab.handle(UI.java:584)
at haven.UI$PointerGrab.handle(UI.java:572)
at haven.UI$Grab.check(UI.java:562)
at haven.UI$Grab.access$700(UI.java:546)
at haven.UI.dispatch(UI.java:637)
at haven.UI.processMouseUp(UI.java:897)
at haven.UI.mouseup(UI.java:892)
at haven.UIPanel$Dispatcher.dispatch(UIPanel.java:80)
at haven.GLPanel$Loop.run(GLPanel.java:367)
at haven.JOGLPanel.run(JOGLPanel.java:246)
at java.base/java.lang.Thread.run(Unknown Source)
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Ender Client
Updated client:
- merged loftar's code
- added Cold Cut to Black Eye treatments
- show tiles under damaged (25% HP and lower) mine support in different color
Should be fixed.Blacktooth wrote:Happens when trying to track a marker.Code: Select all
java.lang.ClassCastException: class me.ender.minimap.PMarker cannot be cast to class java.lang.Integer (me.ender.minimap.PMarker is in unnamed module of loader 'app'; java.lang.Integer is in module java.base of loader 'bootstrap') at haven.res.ui.locptr.Pointer.mkwidget(locptr.cjava:24) at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(Unknown Source) at java.base/java.lang.reflect.Method.invoke(Unknown Source)
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ErdTod
- Posts: 576
- Joined: Wed Sep 21, 2011 7:53 pm
Re: Ender Client
Not sure if these are Ender client issues, or something brought over with default client, but there are 2 issues that been there for me since Steam launch and are quite irritating:
1) Client is not very responsive when ctrl+click walking with an object on your mouse cursor. I'd need to release and press CTRL few times, and click my mouse many-many times for this feature to work. And in 90% of such clicks just nothing happens.
Expected behaviour: my dude walks and interacts with objects every click, with no need to release CTRL for it to work again
2) When the bigger map (ctrl+A) is open on certain zoom level, it plays all the sounds of recently shown icons. I.e. if I had an alert for a bear, and now it is not in my view (i.e. not rendering), when I open the map with CTRL+A I will hear the alert sound. Doesn't reproduce on further zoom-out levels, and starts happening only at closer-ups zoom levels.
Expected behaviour: CTRL+A big map does not trigger any sound alerts
1) Client is not very responsive when ctrl+click walking with an object on your mouse cursor. I'd need to release and press CTRL few times, and click my mouse many-many times for this feature to work. And in 90% of such clicks just nothing happens.
Expected behaviour: my dude walks and interacts with objects every click, with no need to release CTRL for it to work again
2) When the bigger map (ctrl+A) is open on certain zoom level, it plays all the sounds of recently shown icons. I.e. if I had an alert for a bear, and now it is not in my view (i.e. not rendering), when I open the map with CTRL+A I will hear the alert sound. Doesn't reproduce on further zoom-out levels, and starts happening only at closer-ups zoom levels.
Expected behaviour: CTRL+A big map does not trigger any sound alerts
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Ender Client
your "auto pick stuff" does not pick Ostery Mushrooms anymore. It use to and I loved it...
Administrator of CoS
game ideas
game ideas
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Giewonciak
- Posts: 57
- Joined: Fri Sep 11, 2015 12:14 pm
Re: Ender Client
Same about cattails (that water weed) - i could shift click from far away and it picked up everything now only one
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oleanna1
- Posts: 11
- Joined: Thu Nov 12, 2015 11:55 pm
Re: Ender Client
Hi dude, first thx for the custom client
.
Am i wrong or tile centering ( ctrl-Z ) is fucked ?
Am i wrong or tile centering ( ctrl-Z ) is fucked ?
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Ender Client
Updated beta client:
- fixed some custom messages not displaying
- added Alchemy window - allows viewing and recording of known ingredients, recipes and tested combinations. Can be opened from menu grid (Xtended -> Alchemy) or add keybind in Options -> Global shortcuts. It has [?] button that shows help.
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Ender Client
Updated beta:
- fixed mouflons and aurochs not being detected by auto-aggro
- added slightly modified inventory sorting from AlexKondor's pull request
- merged PR from AlexKondor with improvements to Quest Helper
- merged PR from AlexKondor with options to show more info near calendar up top (Options -> UI)
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The_Hemingway
- Posts: 7
- Joined: Sun Nov 03, 2024 3:10 am
Re: Ender Client
Re-aggro seems to work well with most attacks, but one for sure that has issues is full-circle, any idea why this might be? Every time I use full circle the creature runs and re-aggro is never attempted or just doesn't work.