Game Development: Tansy Ridge

Announcements about major changes in Haven & Hearth.
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mulamishne
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Re: Game Development: Tansy Ridge

Post by mulamishne »

Clenda wrote:
DonVelD wrote: It's stopping Dakkan from building a giant ass pyramid right now, isnt larp what you guys want?
Just ask the specific ones to be removed, no need to be able to bash them everywhere, other wise people will bash them at world start and/or for griefing
It was asked, Loftar claimed that he has never moved/destroyed localized resources for anyone ever.

I was later sent this though so https://www.youtube.com/watch?v=hAXefRIKuRM&t=3931s
Master_chan
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Re: Game Development: Tansy Ridge

Post by Master_chan »

Any reasons we can't put hempstuff into snuff box?
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grumgrumganoe
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Re: Game Development: Tansy Ridge

Post by grumgrumganoe »

pbbllt wrote:
jorb wrote: Added a stockpile for "Cork", infinite capacity.
are you sure about that? have you considered scenario in which someone could possibly put second part of this sentence into test?

after all, haven majorly consists of unhinged people willing to grind numbers into eternity just to see it grow
whole bunch of corks boutta go the way of Ziggy’s nuts :oops:
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jorb
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Re: Game Development: Tansy Ridge

Post by jorb »

pbbllt wrote:
jorb wrote: Added a stockpile for "Cork", infinite capacity.
are you sure about that? have you considered scenario in which someone could possibly put second part of this sentence into test?

after all, haven majorly consists of unhinged people willing to grind numbers into eternity just to see it grow
'tis a joke. Capacity is actually 30.
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Archiplex
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Re: Game Development: Tansy Ridge

Post by Archiplex »

the "stockpiles for everything, infinite capacity" joke seemingly has died after stacks were introduced and suddenly the desire for stockpiles reduced drastically

get with the times, the new modern meme is "please let X container stack" or "please let me move stacks into Y"
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Troll_Shroom
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Re: Game Development: Tansy Ridge

Post by Troll_Shroom »

Good patch. The cliffs look good in the default client. Variable material b-walls when? The new bricks would look nice as them. :D
VeganLaxitive
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Re: Game Development: Tansy Ridge

Post by VeganLaxitive »

Archiplex wrote:the "stockpiles for everything, infinite capacity" joke seemingly has died after stacks were introduced and suddenly the desire for stockpiles reduced drastically

get with the times, the new modern meme is "please let X container stack" or "please let me move stacks into Y"
I mean why make storage a hassle in general its just a headache and doesn't create any sort of exciting game play
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Sevenless
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Re: Game Development: Tansy Ridge

Post by Sevenless »

VeganLaxitive wrote:
Archiplex wrote:the "stockpiles for everything, infinite capacity" joke seemingly has died after stacks were introduced and suddenly the desire for stockpiles reduced drastically

get with the times, the new modern meme is "please let X container stack" or "please let me move stacks into Y"
I mean why make storage a hassle in general its just a headache and doesn't create any sort of exciting game play
Artificial limitations make an easy reward system. Gain bigger inventory, bigger containers, feels good. None of that would exist if you could make the best container in the game from a stick.

All about crafting that dopemine hit.
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sMartins
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Re: Game Development: Tansy Ridge

Post by sMartins »

Sevenless wrote:
Artificial limitations make an easy reward system. Gain bigger inventory, bigger containers, feels good. None of that would exist if you could make the best container in the game from a stick.

All about crafting that dopemine hit.
Or perhaps to teach a valuable lesson, work toward the goal ...
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Tokmicz
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Re: Game Development: Tansy Ridge

Post by Tokmicz »

wonderful new additions, especially the chests look great.

devstream when though?

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