Game Development: Casket Inspection

Announcements about major changes in Haven & Hearth.
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jorb
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Location: Here, there and everywhere.

Game Development: Casket Inspection

Post by jorb »

We've been developing, and here's what's new.

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Key Fixes
-----------------------
  • Added variable materials to "Stone Casket".
  • Information gleaned when using the "Inspect" action now remains stored for the duration of the game client's knowledge of the object inspected, remaining available in the Inspect-cursor tooltip on the object. So basically, info you have gotten by "Inspect":ing will linger until you lose sight of the object by e.g. moving away from it or into a house, or the like. NOTE: This may cause unupdated custom clients to crash. The client codes were pushed earlier in the week, and most appear to have merged it.
  • Can "Inspect" setting buildings to find out how much of their damage soak they have built up.
  • Holding Shift-Ctrl when right-clicking to transfer into stockpiles will now transfer only items of the particular type you are currently holding. Useful, for example, to draw all stones of a particular type, but not all stones in general, into a stockpile you want to place.
  • Fixed a client bug where "deattaching" from an object (like a cauldron, quern, mount, &c) could/would cause a following movement to jerk for a while.
  • Fixed a client bug where network retransmission could cause overlay animations (like combat animations) or other effects of a transient nature to play multiple times.
Small Fixes
-----------------------
  • Added an error msg when trying to pickup small animools w/o hunting suggested here
  • Fixed an issue with the shovel sometimes visibly disappearing after walking during survey work.
  • Made slight astronomical adjustments to ensure that ingame winter falls on RL Christmas. The ingame calendar may shift around a bit.
  • Added some almost visible graphical fur to "Cave Rat".
  • Natural "Wellspring"s can now be destroyed using Siege Engines, e.g. Wrecking Balls.
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As always, if you liked what we did here: Support the patch.

Today's Patch Items, for the fair price of $7, is the "HBI Cap".
Store Description wrote:Image$7 Emergency lights shredding through the morning fog announces a dawn raid by the Haven Bureau of Investigation!
All Gold subscribers have been awarded the "HBI Cap", free of charge.

In the Pipe
-----------------------
  • Minor patch today. Working on a bigger one!
  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?
UPDATE YOUR CLIENTS... to get the relevant client side bugfixes.

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
HorridStonefish
Posts: 42
Joined: Sat Jun 25, 2011 8:27 am

Re: Game Development: Casket Inspection

Post by HorridStonefish »

Shift click for the win, thank you!!!
Last edited by HorridStonefish on Sun Dec 08, 2024 11:54 pm, edited 1 time in total.
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Robertzon
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Joined: Mon Jan 03, 2011 11:51 pm

Re: Game Development: Casket Inspection

Post by Robertzon »

haven bureau of investigation open up
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Saxony4
Posts: 1896
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Location: Atlantic Ocean

Re: Game Development: Casket Inspection

Post by Saxony4 »

You can't break those cuffs
loftar wrote:git da mony
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springyb
Posts: 695
Joined: Wed Feb 03, 2010 11:39 am

Re: Game Development: Casket Inspection

Post by springyb »

What a hat lmao
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Sevenless
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Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Game Development: Casket Inspection

Post by Sevenless »

We're getting a white christmas!

Edit: The old gods fall, goodbye wellsprings.
Last edited by Sevenless on Sun Dec 08, 2024 11:55 pm, edited 1 time in total.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
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Explanation of the logic behind the cooking system
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pagsiu
Posts: 352
Joined: Fri Feb 25, 2011 3:14 am

Re: Game Development: Casket Inspection

Post by pagsiu »

Natural "Wellspring"s can now be destroyed using Siege Engines, e.g. Wrecking Balls.

F I N A L L Y
Marking forum read since World 2.
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Zyean
Posts: 246
Joined: Sat Apr 28, 2012 10:29 am

Re: Game Development: Casket Inspection

Post by Zyean »

jorb wrote:We've been developing, and here's what's new.

[*] Natural "Wellspring"s can now be destroyed using Siege Engines, e.g. Wrecking Balls.
But where will the water go? :(
HellishlyStoned
Posts: 28
Joined: Fri Nov 01, 2024 11:50 pm

Re: Game Development: Casket Inspection

Post by HellishlyStoned »

Great, now we have to wait longer to get ice, I'm sick of these concussions
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DonVelD
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Location: @ your fenced base W/ a boar

Re: Game Development: Casket Inspection

Post by DonVelD »

Natural "Wellspring"s can now be destroyed using Siege Engines, e.g. Wrecking Balls.
LETS GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
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