Aw I wish silver subs got the hat.
I'm sure certain pyramid builders are freaking out about wellsprings right now
Thanks and I'm excited to see what you're cooking up
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Casket Inspection
You may get that from Git, but two out of those four were never pushed public. :)Nightdawg wrote:Loftar it's the 4th time you're changing this line
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Leny
- Posts: 63
- Joined: Fri Feb 19, 2016 12:30 am
Re: Game Development: Casket Inspection
Autumn (5 %) 
Everytime I find something that doesn't make sense I can almost see Jorb grinning and mumbling to himself: "working as intended."
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tyrtix
- Posts: 1108
- Joined: Wed Feb 19, 2014 12:54 am
- Location: Leghorn
Re: Game Development: Casket Inspection
just because i can foresee a LOT of griefing incoming with this wellspring bashing thing, may i suggest that we could also dig for repair them and use stone to repair? thanks.
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Game Development: Casket Inspection
I'm using this oneloftar wrote:You may get that from Git, but two out those four were never pushed public.Nightdawg wrote:Loftar it's the 4th time you're changing this line
git://sh.seatribe.se/hafen-client
Am I supposed to use a different one?
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
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Re: Game Development: Casket Inspection
They can be repaired with stone, quite simply.tyrtix wrote:just because i can foresee a LOT of griefing incoming with this wellspring bashing thing, may i suggest that we could also dig for repair them and use stone to repair? thanks.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Vladichka
- Posts: 116
- Joined: Tue Jul 18, 2023 8:26 pm
Re: Game Development: Casket Inspection
Hopefully this applies to food troughs and compost bins, the worst offendersjorb wrote: [*] Holding Shift-Ctrl when right-clicking to transfer into stockpiles will now transfer only items of the particular type you are currently holding. Useful, for example, to draw all stones of a particular type, but not all stones in general, into a stockpile you want to place.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Casket Inspection
No, you misunderstand; change 2 was a revert of change 1, and both were pushed together, so the intermediate state, while in the valid history, was never public.Nightdawg wrote:Am I supposed to use a different one?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Game Development: Casket Inspection
I just merge changes when you guys push updates. Anyway good to know you made up your mindloftar wrote:No, you misunderstand; change 2 was a revert of change 1, and both were pushed together, so the intermediate state, while in the valid history, was never public.Nightdawg wrote:Am I supposed to use a different one?
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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nobleranger
- Posts: 14
- Joined: Wed Jul 01, 2020 12:01 am
Re: Game Development: Casket Inspection
If I'm not mistaken, planting herbs in them will let them not decay I just finished mine as well so I'm hoping that's still the case lolulbu wrote:Mound beds noooooooo. Anyway.




