Game Development: Casket Inspection

Announcements about major changes in Haven & Hearth.
Vladichka
Posts: 116
Joined: Tue Jul 18, 2023 8:26 pm

Re: Game Development: Casket Inspection

Post by Vladichka »

nobleranger wrote:
ulbu wrote:Mound beds noooooooo. Anyway.
If I'm not mistaken, planting herbs in them will let them not decay I just finished mine as well so I'm hoping that's still the case lol
They will not break but will they generate heat past their lifetime? I wonder if anyone tested this.
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DDDsDD999
Posts: 5766
Joined: Fri Jul 02, 2010 12:31 am

Re: Game Development: Casket Inspection

Post by DDDsDD999 »

DING DONG THE WICKED OLD WELLSPRING AT LAST IS DEAD
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SexyBigBoobaZentet
Posts: 1
Joined: Mon Dec 09, 2024 12:01 am

Re: Game Development: Casket Inspection

Post by SexyBigBoobaZentet »

Everyone wants opt-in pvp! The populace demands it!
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JTB
Posts: 41
Joined: Fri Mar 06, 2020 2:10 pm

Re: Game Development: Casket Inspection

Post by JTB »

Want to erase a naturally occurring rock with a stream of water coming out of it? You absolute fucking idiot. You moron. Are you fucking serious? Where do you think that water would go exactly? Did you think of that? Do you think the water would just disappear into the void? Start filling up the ground endlessly like a balloon? Have you even begun to fathom the consequences of these actions? Why are you so needy? How can you be so thoughtless? Doesn't the terrain deserve a chance to win? Literally kill yourself, you witless imbecile.
As fearless in death as he was in life
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Austinh15
Posts: 317
Joined: Fri Sep 17, 2010 10:45 pm

Re: Game Development: Casket Inspection

Post by Austinh15 »

I just want to say, heavily support this patch and the larpers keep winning this world. You fellas doing the lords work.

Also releasing this hat while we're raiding Whatever Bay is really funny.
pbbllt
Posts: 83
Joined: Fri Feb 01, 2019 7:01 pm

Re: Game Development: Casket Inspection

Post by pbbllt »

jorb wrote:
tyrtix wrote:just because i can foresee a LOT of griefing incoming with this wellspring bashing thing, may i suggest that we could also dig for repair them and use stone to repair? thanks.
They can be repaired with stone, quite simply.
i see you missed my post by accident, please, here:
pbbllt wrote:
jorb wrote: Key Fixes
jorb wrote: Small Fixes
Did you fix this?

viewtopic.php?f=48&t=77115
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Kaios
Posts: 9268
Joined: Fri Jul 30, 2010 2:14 am

Re: Game Development: Casket Inspection

Post by Kaios »

Austinh15 wrote:Also releasing this hat while we're raiding Whatever Bay is really funny.
that's not a coincidence they have to be trolling lol

credit where credit is due though it's clever to take advantage of the drama like that
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ulbu
Posts: 88
Joined: Mon Nov 09, 2015 9:39 am

Re: Game Development: Casket Inspection

Post by ulbu »

nobleranger wrote:
ulbu wrote:Mound beds noooooooo. Anyway.
If I'm not mistaken, planting herbs in them will let them not decay I just finished mine as well so I'm hoping that's still the case lol
Irrelevant. It was about autumn restart.
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tyrtix
Posts: 1108
Joined: Wed Feb 19, 2014 12:54 am
Location: Leghorn

Re: Game Development: Casket Inspection

Post by tyrtix »

ulbu wrote: Irrelephant.
So now after irrlight we get also these? Are they pink and still fly? do you see them after drinking too much wine? And more important, can we catch them as we do with irrlights and opium dragons for a nice curio?

*winks at jorbtar*
HellishlyStoned
Posts: 28
Joined: Fri Nov 01, 2024 11:50 pm

Re: Game Development: Casket Inspection

Post by HellishlyStoned »

Kuriak wrote:
HellishlyStoned wrote:Great, now we have to wait longer to get ice, I'm sick of these concussions
You can climb to the top of any snowy mountain to get snow for cold compress, and keep it from melting by storing it in your cellar.
Great idea, I'll walk into a balls bay infested mountain, if I even make it there x.x

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