Send an alt then you quitterHellishlyStoned wrote:Great idea, I'll walk into a balls bay infested mountain, if I even make it there x.xKuriak wrote:You can climb to the top of any snowy mountain to get snow for cold compress, and keep it from melting by storing it in your cellar.HellishlyStoned wrote:Great, now we have to wait longer to get ice, I'm sick of these concussions
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Karede
- Posts: 773
- Joined: Mon Jun 03, 2013 6:10 am
Re: Game Development: Casket Inspection
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SavageFox
- Posts: 237
- Joined: Sat Jun 19, 2021 12:55 am
Re: Game Development: Casket Inspection
you have an updated steam yet and did you roll back fall because I thought winter would start by now
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boshaw
- Posts: 1612
- Joined: Tue Jun 01, 2010 10:22 pm
Re: Game Development: Casket Inspection
SavageFox wrote:did you roll back fall because I thought winter would start by now
He also rerolled qualities on foragables/animals because of this it seems as well... I love rngJorb wrote: Made slight astronomical adjustments to ensure that ingame winter falls on RL Christmas. The ingame calendar may shift around a bit.
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WowGain
- Posts: 1097
- Joined: Fri Mar 07, 2014 2:09 am
Re: Game Development: Casket Inspection
love this shitjorb wrote:We've been developing, and here's what's new.
- Holding Shift-Ctrl when right-clicking to transfer into stockpiles will now transfer only items of the particular type you are currently holding. Useful, for example, to draw all stones of a particular type, but not all stones in general, into a stockpile you want to place.
W7 Hermit, Honorary Ruskie
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven
discord: wowgain
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven
discord: wowgain
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Garthavaan
- Posts: 3
- Joined: Wed Dec 04, 2024 7:12 pm
Re: Game Development: Casket Inspection
i just never leave my cave, have my palisade set up around a cave and a cliff and i just never leave. 98 hour old char, if it dies i quit. wayy to much effort to waste on pointless pvp nonsense lol also made sure to put up archery towers just incase for when ever im not online digging. i'd much rather trade off my findings to player since i have all skills on this char unlocked now besides for any of the pvp ones. great game, but dont want to do any kind of pvp.SexyBigBoobaZentet wrote:Everyone wants opt-in pvp! The populace demands it!
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noindyfikator
- Posts: 1478
- Joined: Fri Jul 15, 2011 11:10 am
Re: Game Development: Casket Inspection
Haven police incomming - punishement for bad heartlings?
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sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Game Development: Casket Inspection
Wow ... neat!!!jorb wrote:
- Information gleaned when using the "Inspect" action now remains stored for the duration of the game client's knowledge of the object inspected, remaining available in the Inspect-cursor tooltip on the object. So basically, info you have gotten by "Inspect":ing will linger until you lose sight of the object by e.g. moving away from it or into a house, or the like. NOTE: This may cause unupdated custom clients to crash. The client codes were pushed earlier in the week, and most appear to have merged it.
Sooner or later, remember the biomes and the type of wood on the logs.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Sephiron
- Posts: 501
- Joined: Mon Nov 22, 2010 2:13 am
Re: Game Development: Casket Inspection
Don't do this. It's a huge waste of resources, unless you have siege engines right outside your wallGarthavaan wrote:also made sure to put up archery towers just incase for when ever im not online digging.SexyBigBoobaZentet wrote:Everyone wants opt-in pvp! The populace demands it!





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Garthavaan
- Posts: 3
- Joined: Wed Dec 04, 2024 7:12 pm
Re: Game Development: Casket Inspection
found that out after i made them, now i know to not fill them all with arrows again unless i see a siege engine or wrecking ball. ended up making 4 in total so all my walls and cliff were covered. great game, i tend to just go out for like an hour or 2 walk with a cart and gather containers worth of random stuff, then i tend to finished up the days so far by mining out this intire cave system i have my walls built around. thinking imma make a wall around my whole outer palisade wall and lock my base from the outside world, found a cave exist last night in my cave i can use without ever being spotted, so wont need to use the gates to leave anymore. starting to get 90Q items from drops and trees nowSephiron wrote:Don't do this. It's a huge waste of resources, unless you have siege engines right outside your wallGarthavaan wrote:also made sure to put up archery towers just incase for when ever im not online digging.SexyBigBoobaZentet wrote:Everyone wants opt-in pvp! The populace demands it!
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noindyfikator
- Posts: 1478
- Joined: Fri Jul 15, 2011 11:10 am
Re: Game Development: Casket Inspection
where updot