Game Development: Duckbilled Leg of Table

Announcements about major changes in Haven & Hearth.
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jorb
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Location: Here, there and everywhere.

Game Development: Duckbilled Leg of Table

Post by jorb »

We've been developing, and here's what's new.

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New Implementations
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  • Added "Leg of Boar", food, something to unlock when learning of Boar Meat.
Key Fixes
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  • Added variable materials to "Herbalist Table".
  • Added a print out of FEP-score-to-hunger ratio to food items, to give some idea of which food items are better/worse.
Small Fixes
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  • Again adjusted the ingame season timer to ensure a white Christmas. Will try to avoid doing this manually again!
  • Domesticated horses can now be guided or led on a leash through thickets.
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As always, if you liked what we did here: Support the patch.

Today's Patch Items, for the fair price of $7, is the "White Duck Cap".
Store Description wrote:Image$7If it walks like a duck, and it quacks like a duck, then logically it has to be this sweet cap in the image and likeness of a white duck!
All Gold & Silver subscribers have been awarded the "White Duck Cap", free of charge.

In the Pipe
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  • Minor patch today. Working on a bigger one! Will also, TBA, do a Christmas livestream.
  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?
UPDATE YOUR CLIENTS... to get the new FEP-to-hunger tooltips

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
terrais
Posts: 28
Joined: Mon Feb 13, 2017 3:20 am
Location: Canada, Edmonton

Re: Game Development: Duckbilled Leg of Table

Post by terrais »

:D
W4- Hermit with a buddy
W5- Hermit
W7- LS Of Saviors
W8- LS Of Saviors
W9- LS Of Saviors
W10- LS Of Saviors
W11- LS Of Saviors
W12- LS Of Saviors
W13- What?
W14- Saviors 4 lyfe.
W15- Saviors LS
Meppy
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Re: Game Development: Duckbilled Leg of Table

Post by Meppy »

:o
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Uriel
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Joined: Fri May 28, 2010 5:00 pm

Re: Game Development: Duckbilled Leg of Table

Post by Uriel »

well.. we hoped for more, but this is stil good:

Domesticated horses can now be guided or led on a leash through thickets.
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Nightdawg
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Re: Game Development: Duckbilled Leg of Table

Post by Nightdawg »

jorb wrote: [*] Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
It's been 4 years, let go already

There are 5 public clients available and all of them are on the new render
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
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DonVelD
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Location: @ your fenced base W/ a boar

Re: Game Development: Duckbilled Leg of Table

Post by DonVelD »

hat not in store
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caz
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Joined: Fri Jul 16, 2010 7:27 pm

Re: Game Development: Duckbilled Leg of Table

Post by caz »

Cool hat
Image
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lacucaracha
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Re: Game Development: Duckbilled Leg of Table

Post by lacucaracha »

small patch indeed
porvalouser
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Re: Game Development: Duckbilled Leg of Table

Post by porvalouser »

Managed to get a legendary ultra rare ermine 8)
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bmjclark
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Joined: Thu Jan 27, 2011 6:40 am
Location: Ontario, Canada

Re: Game Development: Duckbilled Leg of Table

Post by bmjclark »

When are we getting variable materials on palisades?
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.

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