Ender Client

Forum for alternative clients, mods & discussions on the same.
nirvanich
Posts: 169
Joined: Sun Apr 04, 2010 7:05 pm

Re: Ender Client

Post by nirvanich »

nirvanich wrote:Just a suggestion 0 is it possible to remove markers from mini-map as well, please? It works for a big map but I don't understand how to remove these markers on a small map unless it's there and I'm blind to see that in settings,........
Not sure what markers you mean?

I mean - we have a possibility to put a new marker on the map (Ctrl+A), whatever it is, and give it a name, right?
On a big map there is a button "Hide markers", it works, no questions. Easy to use, wonderful.
The smaller map in the lower left corner (mini-map) always shows these markers even with "Hide markers" on. So, it works with a big map but doesn't with mini-map.
Is it something in the settings I am missing? Is there a hidden button somewhere to hide all the markers on the mini-map?
Icon settings does not have "marker" on the list.
Image
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LaserSaysPew
Posts: 397
Joined: Mon Dec 03, 2012 6:25 pm

Re: Ender Client

Post by LaserSaysPew »

Keeps crashing while walking in the forest

Code: Select all

haven.render.RenderTree$SlotRemoved
	at haven.render.RenderTree$TreeSlot.chstate(RenderTree.java:677)
	at haven.render.RenderTree$TreeSlot.ostate(RenderTree.java:709)
	at haven.res.lib.flare.AnimFlare.autotick(flare.cjava:170)
	at haven.render.TickList.lambda$tick$0(TickList.java:135)
	at java.base/java.util.stream.ForEachOps$ForEachOp$OfRef.accept(ForEachOps.java:184)
	at java.base/java.util.ArrayList$ArrayListSpliterator.forEachRemaining(ArrayList.java:1708)
	at java.base/java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:509)
	at java.base/java.util.stream.ForEachOps$ForEachTask.compute(ForEachOps.java:291)
	at java.base/java.util.concurrent.CountedCompleter.exec(CountedCompleter.java:754)
	at java.base/java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:387)
	at java.base/java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1312)
	at java.base/java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1843)
	at java.base/java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1808)
	at java.base/java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:188)

Also crashes when exiting cave on a horse.
Also crashes when combat ends if you're peeking from somewhere via shift+Rclick at that moment.
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hektor96643
Posts: 57
Joined: Fri Mar 18, 2016 6:37 pm

Re: Ender Client

Post by hektor96643 »

hektor96643 wrote:I dragged the roster window too far on my screen, I can't click on its edge and pull it back. XD~~~ is there a way to reset Windows positioning without reinstalling the client? If not, there is a suggestion u-u

any suggestion on how to resolve it?
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latency_vi
Posts: 68
Joined: Sat Oct 03, 2015 1:10 pm
Location: Heartlands

Re: Ender Client

Post by latency_vi »

hektor96643 wrote:
hektor96643 wrote:I dragged the roster window too far on my screen, I can't click on its edge and pull it back. XD~~~ is there a way to reset Windows positioning without reinstalling the client? If not, there is a suggestion u-u

any suggestion on how to resolve it?
windows.json file I think also contains the positioning of UI such as cattle roster, you could probably set the x/y value to something lower, make sure game is close before doing so.
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Grog
Posts: 2747
Joined: Mon Feb 08, 2010 11:42 pm
Location: Germany

Re: Ender Client

Post by Grog »

Some friends send me weird numbers in the type of @12345678.
They say it's supposed to show items on ender (which i run, too).
Are there any settings to enable that?
Favourite thread: viewtopic.php?f=9&t=3388
The_Hemingway
Posts: 7
Joined: Sun Nov 03, 2024 3:10 am

Re: Ender Client

Post by The_Hemingway »

LaserSaysPew wrote:Keeps crashing while walking in the forest

Code: Select all

haven.render.RenderTree$SlotRemoved
	at haven.render.RenderTree$TreeSlot.chstate(RenderTree.java:677)
	at haven.render.RenderTree$TreeSlot.ostate(RenderTree.java:709)
	at haven.res.lib.flare.AnimFlare.autotick(flare.cjava:170)
	at haven.render.TickList.lambda$tick$0(TickList.java:135)
	at java.base/java.util.stream.ForEachOps$ForEachOp$OfRef.accept(ForEachOps.java:184)
	at java.base/java.util.ArrayList$ArrayListSpliterator.forEachRemaining(ArrayList.java:1708)
	at java.base/java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:509)
	at java.base/java.util.stream.ForEachOps$ForEachTask.compute(ForEachOps.java:291)
	at java.base/java.util.concurrent.CountedCompleter.exec(CountedCompleter.java:754)
	at java.base/java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:387)
	at java.base/java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1312)
	at java.base/java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1843)
	at java.base/java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1808)
	at java.base/java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:188)

Also crashes when exiting cave on a horse.
Also crashes when combat ends if you're peeking from somewhere via shift+Rclick at that moment.
I too, have been experiencing this when leaving my house. Has anyone found a fix for this. It's frustrating to re-launch every time I leave the house. It only occurs when "Hide Trees" toggle is on..
gravesmerch
Posts: 518
Joined: Thu Sep 08, 2022 6:13 pm

Re: Ender Client

Post by gravesmerch »

derkami wrote:
EnderWiggin wrote:
TerriblePerson wrote:Started to get an error when leaving the house. Not every time, but sometimes can raise this error. Using beta client.
All I can tell for now is that it is most likely related to Christmas lights and maybe hide trees?
I've dubbed it, the christmas error. It's been there for years, only around christmas. Because of the lights.
possible fix is changing Ender's GobTag.java line 210 to

Code: Select all

} else if(!name.contains("trees/yule")) {
in my case yule curios were being categorized as tree gobs, maybe this is the same problem?

EnderWiggin wrote:
fatfunnyvalentine wrote:seems my ambient audio (the yodeling and cave sounds and all that) has disappeared
This is a side effect of disabling flavor objects. Unfortunately I still can't figure out good way to split those flavor objects into categories to disable separately - new ridge edges are flavor objects too.
I'm detecting thicket and ridges by name here, wonder if there are other flavors detectable
nirvanich
Posts: 169
Joined: Sun Apr 04, 2010 7:05 pm

Re: Ender Client

Post by nirvanich »

Crashing when trying to sort items in a cupboard that includes fishing net.
Sometimes one of the items occupies "fishing net" place (5x4 squares) - usually under "quality number" of fishing net - and then crashes if I try to take this item out of "fishing net" zone.
Image
Vladichka
Posts: 115
Joined: Tue Jul 18, 2023 8:26 pm

Re: Ender Client

Post by Vladichka »

Grog wrote:Some friends send me weird numbers in the type of @12345678.
They say it's supposed to show items on ender (which i run, too).
Are there any settings to enable that?
You don't need to enable it, it should work if they send it to area chat
not sure about party chat or village chat
definitely doesn't work in realm chat
Dondy
Posts: 505
Joined: Fri Jun 05, 2009 12:20 am

Re: Ender Client

Post by Dondy »

Does Ender have a function to show the safe distance from animals when you are boat hunting with a boar spear?

And if not, can it be added, please?

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