Game Development: Yule Rat

Announcements about major changes in Haven & Hearth.
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DDDsDD999
Posts: 5766
Joined: Fri Jul 02, 2010 12:31 am

Re: Game Development: Yule Rat

Post by DDDsDD999 »

jorb wrote:
azrid wrote:getting cheese from rat dungeon is broken af
... why?
It's basically the best food in the game and the only requirement to get a bunch of it is build some houses and have some bois to stomp rats.

If the cheese was really rare I wouldn't mind, but the amount people are showing is kinda insane.
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Skrain
Posts: 73
Joined: Fri May 04, 2012 3:18 am

Re: Game Development: Yule Rat

Post by Skrain »

Maybe you should make a "rat bitten" version of some of the cheeses and lower their FEP value abit. Or just have them drop like cellar cheddar or something
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Nightdawg
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Re: Game Development: Yule Rat

Post by Nightdawg »

Ah yes, now I need to build 5000 houses and have bots checking all cellars every 17 minutes to completely skip the entire tame-animals-farm-fodder-get-milk-make-cheese process
jorb wrote: Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
At this point you can simply stop writing this, it's become a joke.
Last edited by Nightdawg on Mon Dec 23, 2024 1:22 am, edited 1 time in total.
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
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SiO2
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Re: Game Development: Yule Rat

Post by SiO2 »

Nightdawg wrote:Ah yes, now I need to build 5000 houses and have bots checking all cellars every 17 minutes to completely skip the entire tame-animals-farm-fodder-get-milk-make-cheese process
Come on, holidays coming! Build 2025 houses.
Bronies for life /)
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Audiosmurf
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Re: Game Development: Yule Rat

Post by Audiosmurf »

Rat dungeon is fucking awesome
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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Sevenless
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Re: Game Development: Yule Rat

Post by Sevenless »

Skrain wrote:Maybe you should make a "rat bitten" version of some of the cheeses and lower their FEP value abit. Or just have them drop like cellar cheddar or something
^ I think this is a good suggestion to handle the whining.
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grumgrumganoe
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Re: Game Development: Yule Rat

Post by grumgrumganoe »

hey whoa why did my human farmer stop filling the cow and sheep troughs :o :!:
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TheServant
Posts: 616
Joined: Wed Apr 09, 2014 1:07 am

Re: Game Development: Yule Rat

Post by TheServant »

Current cheesemaking is pure suffering i like this.
"Occasionally I drop a teacup to shatter on the floor. On purpose. I'm not satisfied when it doesn't gather itself up again. Someday perhaps, a cup will come together."
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Pills
Posts: 667
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Re: Game Development: Yule Rat

Post by Pills »

Why can't I pick the giant lantern up though? =[

Nice update, have a good christmas!
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DauntlessGolem
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Re: Game Development: Yule Rat

Post by DauntlessGolem »

The patch is fucking amazing, even if the cheese is overtuned.

Is the Rat King crown supposed to just be a copy paste of the ant queen though? Seems a little disappointing
Agame wrote:Gorgeous, practical, common-sense idea. They will talk about bots and will not implement it because it is brilliant.

+1, not that it will matter anyway.
jorb wrote:@ OP: Terrible idea. Just run a bot doing that.

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