Game Development: Yule Rat

Announcements about major changes in Haven & Hearth.
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springyb
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Joined: Wed Feb 03, 2010 11:39 am

Re: Game Development: Yule Rat

Post by springyb »

jorb wrote:[*] I had already made a note in the next-world-document to look at limiting dungeon spawns by e.g. ingame tech levels or the like, so will happen.
Have you considered spawn conditions other than random chance?
Last edited by springyb on Mon Dec 23, 2024 1:39 pm, edited 1 time in total.
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springyb
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Re: Game Development: Yule Rat

Post by springyb »

Fostik wrote:I assume server is restarting to nerf cheese drop from dungeon, I'm so jelaous for everyone who managed to spawn and farm cheese there, as I didn't managed to spawn at least one till patch.
No, it was for a crash bug.
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noindyfikator
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Re: Game Development: Yule Rat

Post by noindyfikator »

118ql mbc spam from one, good update +1
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Uriel
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Joined: Fri May 28, 2010 5:00 pm

Re: Game Development: Yule Rat

Post by Uriel »

Ozzy123 wrote:Ideas for a fix:

Make the dungeon spawn either only in winter or start spawning with first winter
Remove sunlit/mbc/oscypki from the loot pool
Cap the ql of cheese at like 40-50
Make the dungeon spawn only in the cellar of a house
Those are very good ideas.

Does spawning new dungeon requires new houses? Or it can spawn in existing house? Can it spawn again in the same one?
Last edited by Uriel on Mon Dec 23, 2024 2:02 pm, edited 1 time in total.
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Kaios
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Re: Game Development: Yule Rat

Post by Kaios »

Nightdawg wrote:Ah yes, now I need to build 5000 houses and have bots checking all cellars every 17 minutes to completely skip the entire tame-animals-farm-fodder-get-milk-make-cheese process
Nightdawg wrote:
Avu wrote:So we moved from I haven't seen a single bot to they're there but are not impactful in pvp, quality race etc.... progress I suppose.
I'm still waiting to see those magic "grind your stats to 5000+++ and quality to q1000+++" bots everyone keeps talking about.

Not fucking "click road to check for angler" bots, or "select field and farm+replant" bots
hmm okay
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MightySheep
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Joined: Fri Jul 22, 2011 1:18 pm

Re: Game Development: Yule Rat

Post by MightySheep »

Can u just make winter transition fully? Like no1 cares about 'realism' or how much effort went into this transition effect

its "day 5 of 15" in winter and Im still getting cockblocked by uniced rivers, lakes and random patches of grass - i cant roam on snekk obviously and i cant just roam on sled/ski because randomly blocked every other river etc its so boring

Also I hope u dont gimp rat dungeon too much its great content, whiners are total minority dont get misled
Last edited by MightySheep on Mon Dec 23, 2024 2:25 pm, edited 1 time in total.
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Fostik
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Re: Game Development: Yule Rat

Post by Fostik »

MightySheep wrote:whiners are total minority dont get misled
Indeed indeed, orca and whale meat lobbyists angry because everyone can get stats like them fr fr
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
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Audiosmurf
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Location: Ice Hell

Re: Game Development: Yule Rat

Post by Audiosmurf »

Based on my own experience I think the rat dungeon is probably a touch overtuned, but overtuned is Fun
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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MightySheep
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Joined: Fri Jul 22, 2011 1:18 pm

Re: Game Development: Yule Rat

Post by MightySheep »

ye god forbid it actually be an good event u look forward to triggering
Vladichka
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Re: Game Development: Yule Rat

Post by Vladichka »

Fostik wrote:
MightySheep wrote:whiners are total minority dont get misled
Indeed indeed, orca and whale meat lobbyists angry because everyone can get stats like them fr fr
idk about everyone, we started checking houses as soon as server rebooted and we couldn't get a single rat dungeon so far
it seems to be a very shitty lottery, and if it's exploitable by bots, that's even worse

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