Game Development: Yule Rat

Announcements about major changes in Haven & Hearth.
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Uriel
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Re: Game Development: Yule Rat

Post by Uriel »

ok, sreiously, do something about spawns of that dungeon - stil nothing. Maybe 24 h despawn of existing ones?
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Audiosmurf
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Re: Game Development: Yule Rat

Post by Audiosmurf »

I bet they probably saw that total generated cheese quantity went like 100x easy overnight and disabled them
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fallout
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Re: Game Development: Yule Rat

Post by fallout »

Can someone share bot so we can stop manually checking dozens hundreds of floors looking for the thing we know was 4am nerfed and will never see like whales.

Image
they can be terribly small
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Antvgr
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Re: Game Development: Yule Rat

Post by Antvgr »

This is straight depressing.
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Uriel
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Re: Game Development: Yule Rat

Post by Uriel »

Has anyone spawned this dungeon in last 2 days?
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noindyfikator
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Re: Game Development: Yule Rat

Post by noindyfikator »

Uriel wrote:Has anyone spawned this dungeon in last 2 days?
we have farm of 50 log cabins and are able to spawn +- 1 dungeon per 2 hours, loot still op as fk
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The_Lich_King
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Re: Game Development: Yule Rat

Post by The_Lich_King »

Its incredible that something really minor that seems like an innocent idea van completely spiral the meta out of control.
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Sevenless
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Re: Game Development: Yule Rat

Post by Sevenless »

The_Lich_King wrote:Its incredible that something really minor that seems like an innocent idea van completely spiral the meta out of control.
Innocent only if you don't play the game at higher ends/ask higher end players. Even then should be easy to see this as a bad idea by just adding up the total FEP per dungeon and be like "hmmmmmm"

The problem is the quantity, not the base concept of giving cheese itself. No one would give a fuck if it gave 5 pieces.
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Nightdawg
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Re: Game Development: Yule Rat

Post by Nightdawg »

The_Lich_King wrote:Its incredible that something really minor that seems like an innocent idea van completely spiral the meta out of control.
THIS AMOUNT OF CHEESE, FROM ONE DUNGEON, ON DAY 1, seems normal to you?

Image

The fact that this dogshit ant-tier dungeon can give q150 MBC, Sunlit, Oscypki, ON DAY ONE, is preposterous and disgusting

You won't see q150 MBC/Oscy/Sunlit 4 months into the world

And you can just build 200 houses inside your safe palisade and just check for dungeons every 17 minutes. You don't even have to leave your base

At this point just remove tamed animals.
Last edited by Nightdawg on Fri Dec 27, 2024 5:19 pm, edited 1 time in total.
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The_Lich_King
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Re: Game Development: Yule Rat

Post by The_Lich_King »

Sevenless wrote:
The_Lich_King wrote:Its incredible that something really minor that seems like an innocent idea van completely spiral the meta out of control.
Innocent only if you don't play the game at higher ends/ask higher end players. Even then should be easy to see this as a bad idea by just adding up the total FEP per dungeon and be like "hmmmmmm"

The problem is the quantity, not the base concept of giving cheese itself. No one would give a fuck if it gave 5 pieces.
Yeah what was their thought process? Especially because the rat dungeon isn't even that hard. Like i can do it.... and i don't even have my cheese industry up yet.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.
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