I was kinda hoping they'd pop for bonus lp or something, but I don't know if I'd even notice it to be fair.Kaios wrote:So... are the yule crackers supposed to explode or something? Seems like a missed opportunity if you can't ignite them for some fireworks.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Game Development: Yule Rat
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Valgar
- Posts: 209
- Joined: Fri Jan 14, 2011 12:56 am
Re: Game Development: Yule Rat
Is this the smell of a wipe ?
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Game Development: Yule Rat
Usually when they shit the bed this bad they wallow in it about another 9 months or so before wipingValgar wrote:Is this the smell of a wipe ?
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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At0m
- Posts: 6
- Joined: Fri Mar 08, 2019 5:46 pm
Re: Game Development: Yule Rat
Greatest update ever, keep it up gnomes.
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Uriel
- Posts: 766
- Joined: Fri May 28, 2010 5:00 pm
Re: Game Development: Yule Rat
After so much times and trying to farm that dungeon - we haven’t been succesful. I think this problem is smaller that people wrote here.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Yule Rat
Maybe but I think it's possible that a bunch of them are just sitting in some random houses not being completed and perhaps not decaying either. I don't know if they decay or disappear as I haven't had an opportunity to see one yet myself.Uriel wrote:After so much times and trying to farm that dungeon - we haven’t been succesful. I think this problem is smaller that people wrote here.
What I am most curious about is if they drop visitor when you enter them. I would think it is highly likely that jorb and loftar did not take that in to consideration and created another way to circumvent visitor without siege. Giving trespassing on community places like markets with houses could lead to unintended raids if that's the case.
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
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Asgaroth22
- Posts: 625
- Joined: Mon Jan 09, 2012 8:08 pm
Re: Game Development: Yule Rat
Technically rat dungeons are the only ones that decay. Once the claim decays, the house with the dungeon in it can decay too.Kaios wrote:Maybe but I think it's possible that a bunch of them are just sitting in some random houses not being completed and perhaps not decaying either. I don't know if they decay or disappear as I haven't had an opportunity to see one yet myself.Uriel wrote:After so much times and trying to farm that dungeon - we haven’t been succesful. I think this problem is smaller that people wrote here.
What I am most curious about is if they drop visitor when you enter them. I would think it is highly likely that jorb and loftar did not take that in to consideration and created another way to circumvent visitor without siege. Giving trespassing on community places like markets with houses could lead to unintended raids if that's the case.
“The story so far:
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
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Uriel
- Posts: 766
- Joined: Fri May 28, 2010 5:00 pm
Re: Game Development: Yule Rat
that can take a really long while. they should despawn at max 7 days.Asgaroth22 wrote:Technically rat dungeons are the only ones that decay. Once the claim decays, the house with the dungeon in it can decay too.Kaios wrote:Maybe but I think it's possible that a bunch of them are just sitting in some random houses not being completed and perhaps not decaying either. I don't know if they decay or disappear as I haven't had an opportunity to see one yet myself.Uriel wrote:After so much times and trying to farm that dungeon - we haven’t been succesful. I think this problem is smaller that people wrote here.
What I am most curious about is if they drop visitor when you enter them. I would think it is highly likely that jorb and loftar did not take that in to consideration and created another way to circumvent visitor without siege. Giving trespassing on community places like markets with houses could lead to unintended raids if that's the case.
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Kearn
- Posts: 605
- Joined: Thu Jun 24, 2010 2:09 am
Re: Game Development: Yule Rat
if having them spawn early world is going to be an issue maybe they should just spawn in houses that have populated cheese racks in them

