It needs to be locked behind a layer in the mine like 3 anything that is not behind at least bronze is just forcing you to do this for the weapon and ignoring the cheese.Kearn wrote:if having them spawn early world is going to be an issue maybe they should just spawn in houses that have populated cheese racks in them
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jock
- Posts: 733
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Re: Game Development: Yule Rat
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Uriel
- Posts: 766
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Re: Game Development: Yule Rat
ok, after so much time, building farm of houses... stil nothing. This sux - like boreworm dungeon that I never did see. JLo think about despawn mechanics and some balancing. There were many good ideas in this thread.
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Sephiron
- Posts: 501
- Joined: Mon Nov 22, 2010 2:13 am
Re: Game Development: Yule Rat
We have only 4 buildings- it's not for farming it's just all we need to play right now- managed to get one dungeon on the ground floor of one of our stone mansions. The loot was alright, good even. if not abused, and shared, the cheese is fairly balanced actually. I think if it was tied more to "the frequency of appearance on an individual basis" rather than "random chance to spawn in any house" it would be fair. If a character spawned a rat dungeon, make it so that character can't spawn another one for a few days minimum. It would be annoying to bot, because you would have to switch characters, and in a village of multiple people, everyone would have their own individual chances to make it spawn at least onceUriel wrote:ok, after so much time, building farm of houses... stil nothing. This sux - like boreworm dungeon that I never did see. JLo think about despawn mechanics and some balancing. There were many good ideas in this thread.





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Audiosmurf
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Re: Game Development: Yule Rat
We got one, and still haven't seen a second. Wondering if their spawn is somehow tied to claim, or if it's as others have speculated and, like other dungeons, there's a limit to the number spawned and they're all sitting in fucking abandoned decaying sprucecuck houses.
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The_Lich_King
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Re: Game Development: Yule Rat
i think they may have hot nerfed it without announcing soAudiosmurf wrote:We got one, and still haven't seen a second. Wondering if their spawn is somehow tied to claim, or if it's as others have speculated and, like other dungeons, there's a limit to the number spawned and they're all sitting in fucking abandoned decaying sprucecuck houses.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.
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Audiosmurf
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Re: Game Development: Yule Rat
I 1000% think they nerfed spawn rate within 24 hours but are too cowardly to mention it.The_Lich_King wrote:i think they may have hot nerfed it without announcing soAudiosmurf wrote:We got one, and still haven't seen a second. Wondering if their spawn is somehow tied to claim, or if it's as others have speculated and, like other dungeons, there's a limit to the number spawned and they're all sitting in fucking abandoned decaying sprucecuck houses.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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Robertzon
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Re: Game Development: Yule Rat
Vacation over?
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noindyfikator
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Re: Game Development: Yule Rat
Robertzon wrote:Vacation over?
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Sevenless
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Re: Game Development: Yule Rat
Default dungeon spawn mechanics work exactly like this. There's a spawn cap, and eventually the dungeons spawned inside hermit bases who aren't clearing them. Over time less and less dungeon slots are open to spawn new ones.Audiosmurf wrote:I 1000% think they nerfed spawn rate within 24 hours but are too cowardly to mention it.The_Lich_King wrote:i think they may have hot nerfed it without announcing soAudiosmurf wrote:We got one, and still haven't seen a second. Wondering if their spawn is somehow tied to claim, or if it's as others have speculated and, like other dungeons, there's a limit to the number spawned and they're all sitting in fucking abandoned decaying sprucecuck houses.
This is why bat dungeons are stupid annoying to find if you don't get one early. Lot of them spawn inside mines and get forgotten.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
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Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Audiosmurf
- Posts: 2944
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Re: Game Development: Yule Rat
I get what you're saying, but I'm pretty sure I'm either 100% correct, or there's something specific to rat dungeon spawn mechanics, the latter due to their mention somewhere of not thinking there was any benefit to mass building houses, which would be a purely absurd thing to say if they worked like other dungeons.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual