Game Development: Yule Rat

Announcements about major changes in Haven & Hearth.
Spook
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Joined: Thu Sep 03, 2015 3:13 pm

Re: Game Development: Yule Rat

Post by Spook »

Audiosmurf wrote:I get what you're saying, but I'm pretty sure I'm either 100% correct, or there's something specific to rat dungeon spawn mechanics, the latter due to their mention somewhere of not thinking there was any benefit to mass building houses, which would be a purely absurd thing to say if they worked like other dungeons.
They "spawn" like other global non-interaction spawned dungeons where they check for other dungeons in the region and if there are none they spawn on a valid tile, expect instead of looking for valid tiles, they look for valid houses.

The only added mechanic in the rat dungeon spawning is that it checks for an object (house) and then checks for a free tile inside said house, although that's not too different from checking for a water tile and then if there are enough empty water tiles around it for a beaver dungeon.
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caz
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Re: Game Development: Yule Rat

Post by caz »

Why don't they decay after a week of being cleared (rat king killed) :x
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Sephiron
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Joined: Mon Nov 22, 2010 2:13 am

Re: Game Development: Yule Rat

Post by Sephiron »

caz wrote:Why don't they decay after a week of being cleared (rat king killed) :x
interesting, I killed rat king and the dungeon didn't decay. but then we wanted to go and loot the final room, so we walked all the way back and found one living rat. Killed the rat so we can loot safely and immediately got kicked out, whole dungeon despawned with no warning, probably lost a few chests of loot
you probably have a rat alive somewhere inside
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Audiosmurf
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Location: Ice Hell

Re: Game Development: Yule Rat

Post by Audiosmurf »

Sephiron wrote:
caz wrote:Why don't they decay after a week of being cleared (rat king killed) :x
interesting, I killed rat king and the dungeon didn't decay. but then we wanted to go and loot the final room, so we walked all the way back and found one living rat. Killed the rat so we can loot safely and immediately got kicked out, whole dungeon despawned with no warning, probably lost a few chests of loot
you probably have a rat alive somewhere inside
See, I'm telling you guys, they work differently than standard dungeons. Being a perfect genius, I wouldn't expect anyone to believe me, but I'm RIGHT.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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Uriel
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Re: Game Development: Yule Rat

Post by Uriel »

New patch when JLo?
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Robertzon
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Re: Game Development: Yule Rat

Post by Robertzon »

Uriel wrote:New patch when JLo?
Today
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Uriel
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Joined: Fri May 28, 2010 5:00 pm

Re: Game Development: Yule Rat

Post by Uriel »

Keep dreaming.
Molluscontrarian
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Re: Game Development: Yule Rat

Post by Molluscontrarian »

“im afraid”
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Nightdawg
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Re: Game Development: Yule Rat

Post by Nightdawg »

unfrortunately I'm afraid will aim for next week
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
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Uriel
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Re: Game Development: Yule Rat

Post by Uriel »

Nightdawg wrote:unfrortunately I'm afraid will aim for next week
Then we will get a new bird and 1 more item that stacks (I hope it's a seashell).

Edit: not even new bird.

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