I'm not completely understanding the meaning of making stats absolute, is it about getting everything exact same quality as yours stat, or do you want to bring back cap instead of hardcap?
While I'm not a big fan of hardcap, it has been done for a reason, since early world resource spot race pulled players away from actually playing game.
Speaking of unlimited quality equal to survival, it will simply make all high-end mechanics unnecessary, that shrinks all game complicated progression gameplay to primitive sandbox, a complete nonsense idea.
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Fostik
- Posts: 2518
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Make Survival/Q stat great again, Hermit's life 4 da win
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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XBBW
- Posts: 249
- Joined: Sun Nov 03, 2024 2:39 am
Re: Make Survival/Q stat great again, Hermit's life 4 da win
Well what I meant that the stats cap over the hardcap, so what if there is only 30 quality hardcapped water, my survival is 40 so therefore I should be getting quality 40 and not just 30.Fostik wrote:I'm not completely understanding the meaning of making stats absolute, is it about getting everything exact same quality as yours stat, or do you want to bring back cap instead of hardcap?
While I'm not a big fan of hardcap, it has been done for a reason, since early world resource spot race pulled players away from actually playing game.
Speaking of unlimited quality equal to survival, it will simply make all high-end mechanics unnecessary, that shrinks all game complicated progression gameplay to primitive sandbox, a complete nonsense idea.
For those who say just visit the markets, heck no, this game is pvp dawg did yal'll forget? Anyway I much rather prefer to make my own stuff, but as of now it feels retarded that my stat no longer mean shit.
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Sephiron
- Posts: 501
- Joined: Mon Nov 22, 2010 2:13 am
Re: Make Survival/Q stat great again, Hermit's life 4 da win
That's not really an issue, there's no such thing as a high quality node that people are actively defending, because there are so many spread across the map and only a fraction of people are violent .You might run across someone who is violent while gathering but you're likely to run across them just about anywhere. But especially not while you're gathering stone in your level 4 mine under your baseXBBW wrote:That doesn't solve the issue though, what about better stone too? That shit is to hardcaped and I ain't mining to get get a little higher quality stone, so my point still stands remove hardcaps and nodes or make them base of our stat the hardcap and nodes are our stats and now players can settle anywhere they want without needing to go to quality high areas, just to get raided.Skrain wrote:Want better branches, grow better trees, its really that simple.
If you're not mining to get a little higher quality stone then you just won't have high quality stone, it's as simple as that. Your only other option at that point is to hoarde cheese and boost your stats so you can take other people's higher quality stone
Also seriously go to the markets, they're absolutely safe. You just can't walk in through the front gate (why would you want to anyway) , just go to your nearest thingwall and teleport into the market. Don't be scared.





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springyb
- Posts: 695
- Joined: Wed Feb 03, 2010 11:39 am
Re: Make Survival/Q stat great again, Hermit's life 4 da win
This game is designed around two people playing together. don't get so twisted about itSevenless wrote:This isn't a solo game, it's an MMO. People should be encouraged to play together in groups. Solo players should be able to play, but villages should be required to access the full game.
None of this bullshit where the game gets warped so everyone can play solo without any other people needed forever. Sucks the soul out of the game, there are plenty of examples of this happening like retail wow.