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Robertzon
- Posts: 1483
- Joined: Mon Jan 03, 2011 11:51 pm
Re: Game Development: Yule Rat
Only three more days guys!
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Uriel
- Posts: 766
- Joined: Fri May 28, 2010 5:00 pm
Re: Game Development: Yule Rat
Robertzon wrote:Only three more days guys!
For what?
There is no more hope.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Yule Rat
Did you guys see the latest build 42 update for Project Zomboid? It's massive, I think the pastebin changelog is like 600 lines. They released build 42 about a month ago just prior to the holidays and I did not expect much over the month of January after that but clearly they are working hard.
I know that Indie Stone does have a bigger team now than when they first started but regardless I think those comparisons are something to consider when discussing indie game development or game development in general. Meanwhile over here they added another poorly generated and sparse "dungeon" for Christmas, whoop-de-do. H&H devs would do well to heed the successful cases.
I know that Indie Stone does have a bigger team now than when they first started but regardless I think those comparisons are something to consider when discussing indie game development or game development in general. Meanwhile over here they added another poorly generated and sparse "dungeon" for Christmas, whoop-de-do. H&H devs would do well to heed the successful cases.
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The_Blode
- Posts: 601
- Joined: Sat Oct 08, 2011 7:51 am
- Location: Location: Location
Re: Game Development: Yule Rat
you want jorbtar to break mechanics as simple as boiling water with a patch that takes YEARS to release, and then release a huge patch 'fixing' the shit they broke in the first place? I'm willing to bet that nearly half the changes in this recent patch were them rolling back to previous code.Kaios wrote:Did you guys see the latest build 42 update for Project Zomboid? It's massive, I think the pastebin changelog is like 600 lines. They released build 42 about a month ago just prior to the holidays and I did not expect much over the month of January after that but clearly they are working hard.
I know that Indie Stone does have a bigger team now than when they first started but regardless I think those comparisons are something to consider when discussing indie game development or game development in general. Meanwhile over here they added another poorly generated and sparse "dungeon", whoop-de-do. H&H devs would do well to heed the successful examples.
Unreal. What a garbage comparison. Feel shame.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Yule Rat
ok bro I'm not going to dignify that with any response other than shut up you little idiot, B42 is absolutely amazing.
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The_Blode
- Posts: 601
- Joined: Sat Oct 08, 2011 7:51 am
- Location: Location: Location
Re: Game Development: Yule Rat
agreed 100% though probably not for the same reasonsKaios wrote:B42 is absolutely amazing.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Yule Rat
Then I don't know what you're disagreeing with me about or why you think it's a poor comparison. How about this one, they (well, mostly loftar I'm sure) have been working on OCO for years and have nothing to show for it as compared to Indie Stone working on Build 42 for years and eventually ended up with a nice release. Not perfect mind you, but still fairly well done considering all that time.
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The_Blode
- Posts: 601
- Joined: Sat Oct 08, 2011 7:51 am
- Location: Location: Location
Re: Game Development: Yule Rat
Nothing I said was really for your benefit, it was moreso for the people who are unaware of how garbage Project Zomboid's dev cycle is, I wouldn't want you leading them astray.Kaios wrote:Then I don't know what you're disagreeing with me about or why you think it's a poor comparison. How about this one, they (well, mostly loftar I'm sure) have been working on OCO for years and have nothing to show for it as compared to Indie Stone working on Build 42 for years and eventually ended up with a nice release. Not perfect mind you, but still fairly well done considering all that time.










