Game Development: Listed Wound

Announcements about major changes in Haven & Hearth.
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Game Development: Listed Wound

Post by jorb »

We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • Added a "News" prompt to the Character Selection screen. When you log in, you will, thus, be presented with a list of previously unread announcement posts. May need some arting, but works for now. Note that it will not show anything this first time you log in, as all old threads are considered read.
  • Added automatic propagation of wound treatments. Wounds will now dynamically and programatically list their treatments, and, inversely, medicines will likewise present the wounds they can treat. This saves us the trouble of manually maintaining wound treatment documentation, and guarantees more accurate, easily propagated, and properly maintained lists. Made some effort to clean out the old, manual texts, but may have missed some.
Key Fixes
-----------------------
  • Dropped, as announced for a few years or whatever now, support for the old pre-render-rework game resources. Yay!
  • "Catapult"s can now only destroy ships and other siege engines.
  • Ranges for "Archery Tower"s and "Catapult"s are no longer randomized, but rather fixed to their medium ranges (~20 tiles for "Catapult"s, and ~18 tiles for "Archery Tower"s)
  • Reworked ingame transfers of account-bound items (e.g. Store hats)
    • Account-bound items (mostly store hats) can now be handled and worn by characters not on the account the item is bound to. Naturally, they can still be recalled by the owner at any time, even if, for example, the handling character is offline.
    • Account-bound items are no longer transferred to other accounts by right-clicking a character to give them to. Rather, the owner can right-click the item to initiate a transfer. 24 RL hours later, any character who is in physical possession of the item at that time can right-click it to actually claim ownership of it. "Physical possession", here, means having it on their actual character (ie. in the character inventory, or equipped), as opposed to it eg. lying in a container.
    • Once the 24 RL hours have passed, the item will be ready to accept new ownership indefinitely. This status can be canceled by the owner by recalling the hat from the Hearth Fire. Contrariwise, if you have hats that you know you want to trade with, you can put them in such "tradeable status" well in advance.
    • The main intention with this change is to prevent sudden, unintended or forced hat transfers. It is probably unsound that wearing a store-hat is as wearing a bullseye.
Small Fixes
-----------------------
  • A member leaving a village no longer costs the village any authority.
Image
As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $7 is the "Caiman Cap".
Store Description wrote:Image$7Lying in wait in dark waters for passing prey, with sharp, glistening teeth.
All Silver & Gold subscribers have been awarded the "Caiman Cap", free of charge.

In the Pipe
-----------------------
  • The year got off to a pretty rough start on account of (both of us) having been (quite) ill. Back in the saddles now, and hoping to deliver meatier things down the line!
  • Some of the changes here could be controversial. Happy to take input on most anything!
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?
Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
Skrain
Posts: 73
Joined: Fri May 04, 2012 3:18 am

Re: Game Development: Listed Wound

Post by Skrain »

Based, fuck people who take premium caps from the spruces. Anyone who supports that is a short sighted cunt, or wants the game to die.
User avatar
BoxingRock
Posts: 225
Joined: Wed Aug 26, 2015 3:45 pm

Re: Game Development: Listed Wound

Post by BoxingRock »

jorb wrote: [*] Added a "News" prompt to the Character Selection screen. When you log in, you will, thus, be presented with a list of previously unread announcement posts. May need some arting, but works for now. Note that it will not show anything this first time you log in, as all old threads are considered read.
Ah, yes, this will come in handy, especially with all the "news" we get.
"Not to say that we're in any way perfect, but for the most part, what you call "lack of communication" is simply reflective of how we develop." - loftar
User avatar
Troll_Shroom
Posts: 45
Joined: Fri Jul 02, 2021 4:56 pm

Re: Game Development: Listed Wound

Post by Troll_Shroom »

Good wound update. Should help the new hearthlings a fair bit.
User avatar
DonVelD
Posts: 1913
Joined: Sun Jun 11, 2017 12:37 pm
Location: @ your fenced base W/ a boar

Re: Game Development: Listed Wound

Post by DonVelD »

People will instantly die now instead of trading a hat for survival, but thats just the consequence, good updoot
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY
alizzz
Posts: 7
Joined: Mon Nov 30, 2020 2:02 pm

Re: Game Development: Listed Wound

Post by alizzz »

so
User avatar
strpk0
Posts: 1244
Joined: Sat Sep 03, 2011 11:44 pm

Re: Game Development: Listed Wound

Post by strpk0 »

the yearly snail patch
Granger wrote:Fuck off, please go grow yourself some decency.

Image
User avatar
DonVelD
Posts: 1913
Joined: Sun Jun 11, 2017 12:37 pm
Location: @ your fenced base W/ a boar

Re: Game Development: Listed Wound

Post by DonVelD »

hat is not in the store btw
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY
User avatar
Dawidio123
Posts: 1456
Joined: Wed Aug 31, 2011 11:48 pm
Location: In your ear

Re: Game Development: Listed Wound

Post by Dawidio123 »

Who cares.
Ingame: Shaki
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY
Skrain
Posts: 73
Joined: Fri May 04, 2012 3:18 am

Re: Game Development: Listed Wound

Post by Skrain »

DonVelD wrote:People will instantly die now instead of trading a hat for survival, but thats just the consequence, good updoot
Why are you pretending like the people who did this actually spared people?

Return to “Announcements”