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PusechkaJon
- Posts: 5
- Joined: Wed Feb 06, 2019 4:27 pm
Re: Game Development: Listed Wound
finally the hats update ty
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: Listed Wound
I don't understand why the siegecraft skill is in the game tbh you clearly don't want sieges to happen everjorb wrote:
- "Catapult"s can now only destroy ships and other siege engines.
- Ranges for "Archery Tower"s and "Catapult"s are no longer randomized, but rather fixed to their medium ranges (~20 tiles for "Catapult"s, and ~18 tiles for "Archery
Last edited by SnuggleSnail on Fri Jan 31, 2025 11:31 pm, edited 1 time in total.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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loftar
- Posts: 9092
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Listed Wound
As mentioned in the update post, if you have hats you know you want to trade with, you can just put them into tradeable status well in advance. Less convenient, of course, but perhaps a price we will all have to pay since we can't have nice things.AHONEN wrote:So traders need to wait for a day to confirm that payment with hat is completed?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Sephiron
- Posts: 501
- Joined: Mon Nov 22, 2010 2:13 am
Re: Game Development: Listed Wound
Engine updates are dope as hell. Happy to see it.
You handled the hat transferring thing well too, but I feel like it should have been done years and years ago. Kinda insane that people were allowed to extort items with real monetary value for so long, but I'm excited to see it fixed now and hopefully move on.
Catapult revert is fine. Archery tower simplification is great. Keep the unnecessarily complicated stuff to late game progression and not standard claim safety
I'd be very happy to see a lot of the early game stuff simplified and gradually become more complicated once players are hooked lol
You handled the hat transferring thing well too, but I feel like it should have been done years and years ago. Kinda insane that people were allowed to extort items with real monetary value for so long, but I'm excited to see it fixed now and hopefully move on.
Catapult revert is fine. Archery tower simplification is great. Keep the unnecessarily complicated stuff to late game progression and not standard claim safety
I'd be very happy to see a lot of the early game stuff simplified and gradually become more complicated once players are hooked lol





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Sephiron
- Posts: 501
- Joined: Mon Nov 22, 2010 2:13 am
Re: Game Development: Listed Wound
Just use a battering ram like you're supposed to lol. I know you don't have any issue with thatSnuggleSnail wrote:I don't understand why the siegecraft skill is in the game tbh you clearly don't want sieges to happen everjorb wrote:
- "Catapult"s can now only destroy ships and other siege engines.
- Ranges for "Archery Tower"s and "Catapult"s are no longer randomized, but rather fixed to their medium ranges (~20 tiles for "Catapult"s, and ~18 tiles for "Archery





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DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: Game Development: Listed Wound
>instead of using a car use a bike manSephiron wrote:Just use a battering ram like you're supposed to lol. I know you don't have any issue with thatSnuggleSnail wrote:I don't understand why the siegecraft skill is in the game tbh you clearly don't want sieges to happen everjorb wrote:
- "Catapult"s can now only destroy ships and other siege engines.
- Ranges for "Archery Tower"s and "Catapult"s are no longer randomized, but rather fixed to their medium ranges (~20 tiles for "Catapult"s, and ~18 tiles for "Archery
>okay since bikes are not allowed anymore just walk its fine
>okay they chopped off your legs, just crawl you can still do that right
at this point just kill the man
it was super easy to defend from siege now its just a meaningless joke
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: Listed Wound
If the issue is simplicity, just remove catapults/archery towers and let rams exist on their own. It was already easyish to make (literally) unisegeable bases before, now it's trivial.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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stickman
- Posts: 660
- Joined: Sat Nov 21, 2009 12:40 am
Re: Game Development: Listed Wound
jorb/loftar do you guys even read forum pm's anymore. most people i talked to said their msgs to you guys are in the outbox so its like you guys arn't reading it. if you are not reading forum pm's how are we supposed to report things that you dont want well known.
Also... wiki says battering ram can move 7.5 tiles... but I seen a ram 22+ tiles away from a wall then like 2 hours later it had already bashed through the wall... can someone who has used a ram this world chime in what the maximum move of a ram is? or is there another repair bug? can a archery tower even reach the max range of a ram from inside a wall?
Also has an archery tower EVER stopped a ram ? I think they are extremely useless. you build a tower it doesn't work for hours and even when it does it can take 1 hours to kill the ram slowly shooting... they build a catapult and destroy the tower... either way you have to go out and fight at some point... and most likely if they are raiding you they are stronger than you so if your a hermit or farmer you will just die i guess.
Also... wiki says battering ram can move 7.5 tiles... but I seen a ram 22+ tiles away from a wall then like 2 hours later it had already bashed through the wall... can someone who has used a ram this world chime in what the maximum move of a ram is? or is there another repair bug? can a archery tower even reach the max range of a ram from inside a wall?
Also has an archery tower EVER stopped a ram ? I think they are extremely useless. you build a tower it doesn't work for hours and even when it does it can take 1 hours to kill the ram slowly shooting... they build a catapult and destroy the tower... either way you have to go out and fight at some point... and most likely if they are raiding you they are stronger than you so if your a hermit or farmer you will just die i guess.
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Saxony4
- Posts: 1896
- Joined: Mon Mar 12, 2012 2:38 am
- Location: Atlantic Ocean
Re: Game Development: Listed Wound
get bent hat stealers, though they honestly shouldnt have been transferrable at all imo
also the caiman cap would have been cooler if it was the full jaw like this:

also the caiman cap would have been cooler if it was the full jaw like this:

loftar wrote:git da mony
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Razzbane
- Posts: 110
- Joined: Wed Dec 21, 2016 7:19 pm
Re: Game Development: Listed Wound
If you banned whole Snail's village it would solve entire problem.loftar wrote:As mentioned in the update post, if you have hats you know you want to trade with, you can just put them into tradeable status well in advance. Less convenient, of course, but perhaps a price we will all have to pay since we can't have nice things.AHONEN wrote:So traders need to wait for a day to confirm that payment with hat is completed?
Same with siege.
Siege should be a tool to threaten other factions, not sprucecaps. Again solution is simple. Ban Snail's.
People are tired of bug abusers and griefers like Snail or Felix (just reminding Felix's famous wall jump to avoid visitor debuff or cave traps used by Snail last world)
Edit: I have no idea why Felix is allowed to play this game at this point.
Last edited by Razzbane on Sat Feb 01, 2025 12:16 am, edited 2 times in total.

