question for the experts, i remember something about different crops growing faster in different parts of the world. is that still a thing ?
do trees and bushes also have growing speed nodes?
my apples can grow faster than someone on the other side of the world but their pines grow faster than mine ?
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Mafious
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GROWTH SPEED
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Vnalor
- Posts: 95
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Re: GROWTH SPEED
some realms have bonuses
there are also terrain types which grant different growth rates
i dont know if subs/verification speeds shit up
but yeah some are better off than others
there are also terrain types which grant different growth rates
i dont know if subs/verification speeds shit up
but yeah some are better off than others
Lasangnyeuh 
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Nightdawg
- Posts: 2637
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Re: GROWTH SPEED
Yes, yes and yes.Mafious wrote:question for the experts, i remember something about different crops growing faster in different parts of the world. is that still a thing ?
do trees and bushes also have growing speed nodes?
my apples can grow faster than someone on the other side of the world but their pines grow faster than mine ?
And to answer your 4th question that you didn't write, "Is this one of the most retarded mechanics jorb could come up with?", yes.
Also idk what the guy above is talking about or if it's some bot. All of this is unrelated to realms or terrain types. There are speed nodes.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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SnuggleSnail
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Re: GROWTH SPEED
This was a really awful system before they added catchup mechanics. The rate at which your flax's quality increases would just be 30% lower than somebody else's, and there was (is) no way to find nodes short of planting 1 of each crop type/tree you care about every mini-map in a 100x100 array then manually recording how fast it grows. Retarded.
Nowadays I'd recommend just pretending the system doesn't exist. It's kindof annoying when you built your base in an invisibly bad spot, but it's easier to compensate by just making your farms bigger as opposed to playing agronomist then moving everything.
Nowadays I'd recommend just pretending the system doesn't exist. It's kindof annoying when you built your base in an invisibly bad spot, but it's easier to compensate by just making your farms bigger as opposed to playing agronomist then moving everything.
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Nightdawg
- Posts: 2637
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Re: GROWTH SPEED
This tbhSnuggleSnail wrote: Nowadays I'd recommend just pretending the system doesn't exist
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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Vnalor
- Posts: 95
- Joined: Sat Jun 06, 2020 7:20 am
Re: GROWTH SPEED
im just drunk you stupid cowNightdawg wrote: Also idk what the guy above is talking about or if it's some bot. All of this is unrelated to realms or terrain types. There are speed nodes.
Lasangnyeuh 